Easier said than done.  Don't believe it??  Learn programming, and produce a 
game for us.  Until you do, especially considering the language you used in 
this post, I don't think I'll hold my breath.
----- Original Message ----- 
From: "Orin" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, February 26, 2006 2:27 PM
Subject: Re: audyssey: The future of Alchemy's games


> Well, what really pist me off is that we had to go through this crap. We 
> had
> to hear those announcements of "The full version will be out on <date>, 
> when
> he knew dam well it wasn't coming out, he wanted to release the demo to 
> make
> us happy and than disappear afterwards. But I guess that's what we expect
> from a guy who needs to go to high school again in regards to business. I
> swear, if I was a game developer selling games, I'd probably make alot 
> more
> money than he would, not to mention the fact of setting good prices, not
> make a side scroller fiffty dollars. I don't even think the sighted market
> has side scrollers anymore. They have 3d games, which is what we need. 
> Game
> developers say they don't have time? If they have time to build all these
> side scrollers, than they certainly have time to build a proper true 3D 
> game
> like max was going to be, but the people in the so called community runed
> it, which isn't the case. It was him, parly. I mean, look. James might by
> lying to us again, or he was, rather, so therefore, that's why he doesn't
> wanna creat games anymore. He fears that if he does create games, he will
> never be trusted. If i remember correctly, after the demo was released he
> said he'd release the full version, and he nacked the price up to a 
> wapping
> $39.95 and said it was shipping. That was a lye, because if the other 
> levels
> in the game waren't designed yet, how could it be shipping? That just
> doesn't make sense to me.
>
> So, the quote of the day is, "Alchemy game studeos is like a jigsaw 
> puzzle;
> or puzzle, because you don't know what he'll be doing/saying next and not
> really doing said things.
>
> That's my prospective on the whole subject, I mean, it's great that Tom is
> taking it over. But that's my subject on Alchemy's Games. I think if Tom 
> is
> doing raceway etc, he should start making 3d games now, since that was 
> what
> Alchemy was going to do.
>
> Orin.
>
> P.S. To making 3D games, it not only takes time, but reading. If you have
> the time to read things about direct X and 3D sound, please don't waist 
> time
> doing so. I don't mean to get or start a flame war, but I don't have the
> time, or the brain, to develop games, and I'd like to see more 3D. Okay,
> side scrollar is okay but it's pretty much out of standards now.
>
>
> ----- Original Message ----- 
> From: "brenda green" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, February 26, 2006 8:01 AM
> Subject: Re: audyssey: The future of Alchemy's games
>
>
>> Well Tom, all I can say here is it's nice to finally find out what is
>> really
>> happening with these games.
>>
>> As for saying "I told you so", I can't say that because I really didn't
>> say
>> anything just copied requests for pre-orders and release dates. What I
>> will
>> say is instead of spending time flaming me, perhaps those people should
>> have
>> spent the time considering the information given in my posts. My posts
>> were
>> not opinion and they were not flaming. They simply stated facts given by 
>> a
>> developer.
>>
>>
>>
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>
>
>
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> 




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