Agree with you Charles, but make Monty 3D is not bat idea.
----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, February 27, 2006 1:36 AM
Subject: Re: audyssey: The future of Alchemy's games


> Easier said than done.  Don't believe it??  Learn programming, and produce 
> a
> game for us.  Until you do, especially considering the language you used 
> in
> this post, I don't think I'll hold my breath.
> ----- Original Message ----- 
> From: "Orin" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, February 26, 2006 2:27 PM
> Subject: Re: audyssey: The future of Alchemy's games
>
>
>> Well, what really pist me off is that we had to go through this crap. We
>> had
>> to hear those announcements of "The full version will be out on <date>,
>> when
>> he knew dam well it wasn't coming out, he wanted to release the demo to
>> make
>> us happy and than disappear afterwards. But I guess that's what we expect
>> from a guy who needs to go to high school again in regards to business. I
>> swear, if I was a game developer selling games, I'd probably make alot
>> more
>> money than he would, not to mention the fact of setting good prices, not
>> make a side scroller fiffty dollars. I don't even think the sighted 
>> market
>> has side scrollers anymore. They have 3d games, which is what we need.
>> Game
>> developers say they don't have time? If they have time to build all these
>> side scrollers, than they certainly have time to build a proper true 3D
>> game
>> like max was going to be, but the people in the so called community runed
>> it, which isn't the case. It was him, parly. I mean, look. James might by
>> lying to us again, or he was, rather, so therefore, that's why he doesn't
>> wanna creat games anymore. He fears that if he does create games, he will
>> never be trusted. If i remember correctly, after the demo was released he
>> said he'd release the full version, and he nacked the price up to a
>> wapping
>> $39.95 and said it was shipping. That was a lye, because if the other
>> levels
>> in the game waren't designed yet, how could it be shipping? That just
>> doesn't make sense to me.
>>
>> So, the quote of the day is, "Alchemy game studeos is like a jigsaw
>> puzzle;
>> or puzzle, because you don't know what he'll be doing/saying next and not
>> really doing said things.
>>
>> That's my prospective on the whole subject, I mean, it's great that Tom 
>> is
>> taking it over. But that's my subject on Alchemy's Games. I think if Tom
>> is
>> doing raceway etc, he should start making 3d games now, since that was
>> what
>> Alchemy was going to do.
>>
>> Orin.
>>
>> P.S. To making 3D games, it not only takes time, but reading. If you have
>> the time to read things about direct X and 3D sound, please don't waist
>> time
>> doing so. I don't mean to get or start a flame war, but I don't have the
>> time, or the brain, to develop games, and I'd like to see more 3D. Okay,
>> side scrollar is okay but it's pretty much out of standards now.
>>
>>
>> ----- Original Message ----- 
>> From: "brenda green" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Sunday, February 26, 2006 8:01 AM
>> Subject: Re: audyssey: The future of Alchemy's games
>>
>>
>>> Well Tom, all I can say here is it's nice to finally find out what is
>>> really
>>> happening with these games.
>>>
>>> As for saying "I told you so", I can't say that because I really didn't
>>> say
>>> anything just copied requests for pre-orders and release dates. What I
>>> will
>>> say is instead of spending time flaming me, perhaps those people should
>>> have
>>> spent the time considering the information given in my posts. My posts
>>> were
>>> not opinion and they were not flaming. They simply stated facts given by
>>> a
>>> developer.
>>>
>>>
>>>
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>>
>>
>>
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