woot woot! will it be a free full version or will it have to be registered?
joseph weakland
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  ----- Original Message ----- 
  From:   Che 
  To: [email protected]   
  Sent: Monday, March 06, 2006 9:36 AM
  Subject: Re: audyssey: RailRacer call for   testers
  

  Hi Joseph,
  A two button mouse is all you   will need.
  Also, full joystick and game pad control will be   included, though there 
are several commands you will have to use the   keyboard for, such as hitting 
f for fuel, s for speed and the like.    The keyboard functions are mapped so 
a single hand will have access to all   controls without having to move your 
hand.  This will work for right   or left handed folks.
  As to your question about being ejected from   the game, I'm not exactly 
sure what you mean.  The game captures the   mouse completely, so you don't 
have to worry about accidentally clicking   on another window if that was your 
question.
  Later,
    Che

----- Original Message ----- 
From: "Joseph Weakland"   <[EMAIL PROTECTED]>
To:   <[email protected]>
Sent: Monday, March 06, 2006 9:27   AM
Subject: Re: audyssey: RailRacer call for testers


> would   the game support handheld gamepad controls? if so i'd probably use 
> it   or keyboard control. i have never used a mouse for game control before   
> and i have only a 2 button mouse. and what would prevent mouse from   
> ejecting you out of game when using it?
>
> joseph   weakland
> email/msn messenger:
> [EMAIL PROTECTED]
>   (all outgoing email scanned by avast)
>  ----- Original Message   ----- 
>  From:   Che
>  To:   [email protected]
>  Sent: Monday, March 06, 2006 9:20   AM
>  Subject: audyssey: RailRacer call for     testers
>
>
>  Ok kids, those of you looking for a   fresh game won't   have to wait much
> longer.
>    Rail Racer will be in beta stage   hopefully in a few weeks, and I   think
> folks will dig what they   hear.
>  This is   a racing game set in a future when most of the Earth's 
>   inhabitants
> are blind, and Rail Racing is the primary source   of   entertainment.
>  Using your mouse to control your   racer, you will   compete on a variety 
> of
> tracks,   leaning into the curves, smoothly shifting   gears and 
>   accelerating to
> produce the best lap times.
>      Additionally, you will have to disengage your driving wheels and fire 
>   your
> jump jets to launch your racer over obstacles on the rail. If   your jump
> timing is off you will lose precious seconds , or worse,   damage your 
> racer.
>  You will have to monitor your   vehicle systems, and pit for   repairs and
> fuel as   necessary.  Your racer computer as well as your   pit crew will   
> keep
> you informed about the performance of all systems,   as   well as your pit 
> stop
> needs.  For   instance, you might decide to forgo   repairs and limp through  
>  
> the
> race if only a few laps remain to save the     repair time in the pits.
>  It is all up to you.
>    These are   the features that are locked down at this point,   others,
> including force   feedback steering wheel control   and keyboard control 
> will be
> integrated   before   full release.
>  At this point, the game is in alpha stage,   and   I need three or four
> testers to see how the driving   system works on   various computer setups. 
> The
>   testers will require a mouse to   drive.
>  If you are   interested in being a tester, email me and tell me   why you
>   would make a good team member of the Rail Racer crew.  As     well, if any
> developers out there have worked with beta testers in   the   past and have
> reccomendations for individuals, please   let me   know.
>  I think you are really gonna dig this   one.  I have spent   hours playing
> with the driving   system, trying to get my lap times down,   and I can tell
>   you, it is quite challenging to get into a smooth driving     rhythm.
>  I will be setting up a new website for the game in the   next   week, and 
> will
> update the list when it is   ready for public   consumption.
>  At this point, I am   wide open to suggestions for the   game from the
> community,   so if you have any ideas you might like to see   incorporated,   
> let
> us know here on the list.  If the concept would   add   to the fun of the 
> game,
> I will try my best to   include it.  I want   this to be a game from one of 
>   us,
> for all of us.
>  I look forward   to hearing   from you.
>  Che Martin - Developer of Rail   Racer
>      [EMAIL PROTECTED]
>
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