Most joysticks and game pads have ten buttons, so you could route all 
commands through gamepad buttons.
----- Original Message ----- 
From: "Che" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, March 06, 2006 10:36 AM
Subject: Re: audyssey: RailRacer call for testers


>  Hi Joseph,
>  A two button mouse is all you will need.
>  Also, full joystick and game pad control will be included, though there
> are several commands you will have to use the keyboard for, such as 
> hitting
> f for fuel, s for speed and the like.  The keyboard functions are mapped 
> so
> a single hand will have access to all controls without having to move your
> hand.  This will work for right or left handed folks.
>  As to your question about being ejected from the game, I'm not exactly
> sure what you mean.  The game captures the mouse completely, so you don't
> have to worry about accidentally clicking on another window if that was 
> your
> question.
>  Later,
>  Che
>
> ----- Original Message ----- 
> From: "Joseph Weakland" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, March 06, 2006 9:27 AM
> Subject: Re: audyssey: RailRacer call for testers
>
>
>> would the game support handheld gamepad controls? if so i'd probably use
>> it or keyboard control. i have never used a mouse for game control before
>> and i have only a 2 button mouse. and what would prevent mouse from
>> ejecting you out of game when using it?
>>
>> joseph weakland
>> email/msn messenger:
>> [EMAIL PROTECTED]
>> (all outgoing email scanned by avast)
>>  ----- Original Message ----- 
>>  From:   Che
>>  To: [email protected]
>>  Sent: Monday, March 06, 2006 9:20 AM
>>  Subject: audyssey: RailRacer call for   testers
>>
>>
>>  Ok kids, those of you looking for a fresh game won't   have to wait much
>> longer.
>>  Rail Racer will be in beta stage   hopefully in a few weeks, and I think
>> folks will dig what they   hear.
>>  This is a racing game set in a future when most of the Earth's
>> inhabitants
>> are blind, and Rail Racing is the primary source of   entertainment.
>>  Using your mouse to control your racer, you will   compete on a variety
>> of
>> tracks, leaning into the curves, smoothly shifting   gears and
>> accelerating to
>> produce the best lap times.
>>    Additionally, you will have to disengage your driving wheels and fire
>> your
>> jump jets to launch your racer over obstacles on the rail. If your jump
>> timing is off you will lose precious seconds , or worse, damage your
>> racer.
>>  You will have to monitor your vehicle systems, and pit for   repairs and
>> fuel as necessary.  Your racer computer as well as your   pit crew will
>> keep
>> you informed about the performance of all systems, as   well as your pit
>> stop
>> needs.  For instance, you might decide to forgo   repairs and limp 
>> through
>> the
>> race if only a few laps remain to save the   repair time in the pits.
>>  It is all up to you.
>>  These are   the features that are locked down at this point, others,
>> including force   feedback steering wheel control and keyboard control
>> will be
>> integrated   before full release.
>>  At this point, the game is in alpha stage, and   I need three or four
>> testers to see how the driving system works on   various computer setups.
>> The
>> testers will require a mouse to   drive.
>>  If you are interested in being a tester, email me and tell me   why you
>> would make a good team member of the Rail Racer crew.  As   well, if any
>> developers out there have worked with beta testers in the   past and have
>> reccomendations for individuals, please let me   know.
>>  I think you are really gonna dig this one.  I have spent   hours playing
>> with the driving system, trying to get my lap times down,   and I can 
>> tell
>> you, it is quite challenging to get into a smooth driving   rhythm.
>>  I will be setting up a new website for the game in the next   week, and
>> will
>> update the list when it is ready for public   consumption.
>>  At this point, I am wide open to suggestions for the   game from the
>> community, so if you have any ideas you might like to see   incorporated,
>> let
>> us know here on the list.  If the concept would add   to the fun of the
>> game,
>> I will try my best to include it.  I want   this to be a game from one of
>> us,
>> for all of us.
>>  I look forward   to hearing from you.
>>  Che Martin - Developer of Rail Racer
>>    [EMAIL PROTECTED]
>>
>>
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