Hi Tom,
The GMA engine does allow you to put stairs or elevators connecting the 
floors, but it only allows one demo floor.
So I cheated slightly and put the ground floor, basement and dungeon floors 
all on one.
I just put back the control w hot key to give you your coordinates.
Phil


----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, March 23, 2006 9:57 PM
Subject: Re: audyssey: Sara finding out location.


> Hi Phil,
> Ah, I see. Yes, though I still would like to check coordinates.
> I'm wondering though if the GMA engine allows you to create 3D maps. If
> you had a 3D array you could then stack rooms on each other, and steps
> would actually take you to another floor rather than somewhere else on
> the 2D map.
>
>
> Phil Vlasak wrote:
>> Hi Tom,
>> So you think Sarah just visiting the castle for the first time should be
>> able to know her coordinates?
>> Technically to make all the rooms fit on the map I had to teleport
>> Sarah to
>> a different part of the map not connected with the rest.
>> For example the kitchen is supposed to be right below the great hall
>> but I
>> have it located north of the north wall or outside the castle if you
>> viewed
>> it on a map.
>> So, I thought the different coordinates would confuse people, but I could
>> add the coordinates feature as an undocumented hot key if you really
>> really
>> want it.
>> Phil
>
>
>
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