Thanks allot. Smile.

Phil Vlasak wrote:
> Hi Tom,
> The GMA engine does allow you to put stairs or elevators connecting the
> floors, but it only allows one demo floor.
> So I cheated slightly and put the ground floor, basement and dungeon 
> floors
> all on one.
> I just put back the control w hot key to give you your coordinates.
> Phil
>
>
> ----- Original Message -----
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, March 23, 2006 9:57 PM
> Subject: Re: audyssey: Sara finding out location.
>
>
> > Hi Phil,
> > Ah, I see. Yes, though I still would like to check coordinates.
> > I'm wondering though if the GMA engine allows you to create 3D maps. If
> > you had a 3D array you could then stack rooms on each other, and steps
> > would actually take you to another floor rather than somewhere else on
> > the 2D map.
> >
> >
> > Phil Vlasak wrote:
> >> Hi Tom,
> >> So you think Sarah just visiting the castle for the first time 
> should be
> >> able to know her coordinates?
> >> Technically to make all the rooms fit on the map I had to teleport
> >> Sarah to
> >> a different part of the map not connected with the rest.
> >> For example the kitchen is supposed to be right below the great hall
> >> but I
> >> have it located north of the north wall or outside the castle if you
> >> viewed
> >> it on a map.
> >> So, I thought the different coordinates would confuse people, but I 
> could
> >> add the coordinates feature as an undocumented hot key if you really
> >> really
> >> want it.
> >> Phil
> >
> >
> >
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