I vote realism all the way. You can't beat a game that sounds like a movie.
----- Original Message ----- 
From: "Liam" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, March 26, 2006 8:28 AM
Subject: Re: audyssey: Monty new audio environment.


> please.  realism is the best.  One of my complaints about most games is 
> they
> don't make me feel like I'm actually there.
> I really think Monty could be amazing if realistic qualities were applied.
>
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, March 26, 2006 10:24 AM
> Subject: audyssey: Monty new audio environment.
>
>
>> Hi,
>> I just ran the new first level of Monty, and it sounds allot different.
>> i am not certain if that is a good thing or a bad thing.
>> I have replaced all metal ladders with wooden ones. This while being
>> more realistic does feel quite a bit different then the original Monty.
>> Another change was I updated the ground levels with dirt instead of
>> sand. As a result the new dirt step effect sounds like a mixture of
>> crunching dirt and sometimes crunching gravel. Very real sounding, but I
>> think all of us who were use to sand kind a bit of shock.
>> I am now debating with myself if I am not over doing the realism to
>> much. i know many of you want me to finish the game and stick as much as
>> possible to the original game plan. This while only cosmetic does change
>> the environment quite a bit. I am not certain this is a good thing after
>> all. What do you guys think?
>> Do you guys want something more realistic, or do you want it to sound
>> like the classic original demo?
>>
>>
>>
>>
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