Hi tom,
I have ben attempting to try something like that but the pops and creeks 
are longer than the actual steps which causes some problems whith 
climbing the ladders. if you don't let them go all the way then it 
sounds un real and fony.
If you do let them go then I have to slow the characters movement down 
which makes climbing ladders a very long and drawn out process.


Tom k wrote:
> Hi Thomas, could you overlay a few creeks and popping noises onto the 
> latter
> sound files?
> Tom K.
> ----- Original Message -----
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, March 26, 2006 11:47 AM
> Subject: Re: audyssey: Monty new audio environment.
>
>
> No, it is most certainly not a military base. Grin.
> The only disappointment in my sound creation right now is the ladders
> don't squeak and pop like an old ladder wood. They sound like new
> ladders. Perhaps I will have to look around for something that will do
> that job.
> I told you guys I am a fanatic about realism didn't I? Grin.
>
>
>
> Casey wrote:
> > I go for more realistic. As you said before, it is an ancient tomb ,
> > not a
> > military base. Just my opinion.
> >
> >
> > Casey
>
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