That is fair to say to beat your high score.

One point to consider is not just the replayabilities in a game but its 
usage.  Since accesible games don't have that great amount to pick one. 
Creating a game needs to be fun enough to play again and again.  Where 
sighted gamers can just run out to the store to buy another game.  Really 
games that are gotten this way are simular in nature.  Its hard enough to 
come up iwth something to then creatting a game for playabilities.  Big time 
gamers are more into whats new then sticking to a select few.  That holds 
partly true in accessible games.  So creating a game with playabilites may 
not be the strong point, but a game that will get usage for reasons of 
subject matter, the ease in game play  and how much fun.  Play usage the 
game is in its totalpackage.  For those who love games like LoneWolf is made 
for to those who like submarines.  The games for this nitch will get the 
usage and therefore becomes replayable.  Pinball is the small.  If you love 
playing pinball then yes beating your high score is the goal of the game and 
that is what it makes it replayable, until the magic of the game wears off. 
A new Pinball game will bring that magic back, even if the new Pinball game 
is not as good as the first.  This is only an example not to be confused 
with the accessible Pnaballs games that are out now.  My point is revamping 
or creating add ons for those who have become users of certain games.  I am 
a gamer who likes to get upgrades to my favorite games that I find 
replayable so I can get more use  out of a game in the accessible games.

Crash
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, March 26, 2006 12:48 PM
Subject: Re: you're not sure why?? - Re: audyssey: Monty new audio 
environment.


> Hi Charles,
> Yes, replay and challenge is a big part to selling games. Even more than
> graphics and sound. However, i am exploring ways of making Monty more
> replayable.
> It seams today replay values have changed since the old Atari days. In
> the original Monty had allot of replay value because you wanted to get
> as many points as possible, and find your way to the final treasure. The
> same goals applies to Monty of today.
> However, upon reading the review in Audyssey it has me gussing on what
> people think are replayable values. Isn't beating your highest score a
> goal, or has that changed socially?
>
>
>
>
>
>
> Charles Rivard wrote:
>> Not sure why?  How's this for a reason:  It is, after all, what you
>> use to
>> play the game.  So much focus of games for the sighted gamer seems to
>> be the
>> graphics.  It is the same for the blind player.  Sound is the thing.  Of
>> course, there should be other important aspects of a game, too,
>> whether you
>> are seing it or hearing it, such as amount of challenge and a good
>> plot that
>> lend to replay value.  For me, an example would be Grizly Gulch.  Good
>> sound, but where is the replay value other than the saloon?  Then again,
>> there is Aliens in the Outback or Pinball Xtreme.  Good sound and good
>> replay value, too.  Same with Monkey Business and, um, let's see, what
>> was
>> the name of that other--oh, yeah--Super Liam.  heh heh heh.
>
>
>
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