I guess that there were so many requests for the feature that it was incorporated into the games. I agree with you that any computerized version of an arcade game should not have the feature. I was letting the list know James North's reasoning in the previous message.
----- Original Message ----- From: "Raul A. Gallegos" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, March 28, 2006 8:15 AM Subject: Re: audyssey: current pinball extreme top 10 scores > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > Oh if we want to talk realism then why is it you can save Dynaman which > for purposes is like Pac-Man? Why can you save Aliens in the Outback > which for the most part is like Space Invaders? If you apply this logic > to arcade style games then none of them should have the ability to be > saved. I did think of this which is why I asked if you can do it for > Dynaman and AITO then you should be able to do it for Pinball. > > > Charles Rivard said the following on Tue, Mar 28, 2006 at > 04:24:01AM -0700: >> FYI: The reason a game of pinball cannot be saved is for realism. In an >> arcade, you cannot save a game of pinball, so you cannot in this computer >> game, either. The feature was asked for when ESP Pinball Classic first >> came >> onto the market, and that was James North's response. It makes sense to >> me. to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
