I guess that there were so many requests for the feature that it was 
incorporated into the games.  I agree with you that any computerized version 
of an arcade game should not have the feature.  I was letting the list know 
James North's reasoning in the previous message.


----- Original Message ----- 
From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, March 28, 2006 8:15 AM
Subject: Re: audyssey: current pinball extreme top 10 scores


> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> Oh if we want to talk realism then why is it you can save Dynaman which
> for purposes is like Pac-Man? Why can you save Aliens in the Outback
> which for the most part is like Space Invaders? If you apply this logic
> to arcade style games then none of them should have the ability to be
> saved. I did think of this which is why I asked if you can do it for
> Dynaman and AITO then you should be able to do it for Pinball.
>
>
> Charles Rivard said the following on Tue, Mar 28, 2006 at 
> 04:24:01AM -0700:
>> FYI:  The reason a game of pinball cannot be saved is for realism.  In an
>> arcade, you cannot save a game of pinball, so you cannot in this computer
>> game, either.  The feature was asked for when ESP Pinball Classic first 
>> came
>> onto the market, and that was James North's response.  It makes sense to 
>> me.




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