Hi Raul,
One added benefit to saving a game any time is for catching bugs.
I know for sure several bugs were caught in Shades of Doom, Tank Commander 
and Pacman through customers saving the game and then encountering a bug.
By sending the saved file to the developer, they could easily recreate the 
bug and figure it out.
In Pacman, one of the ghosts landed directly on a player and they could not 
get out. They saved the game and I was able to fix that bug.
Phil


----- Original Message ----- 
From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, March 28, 2006 1:00 PM
Subject: Re: audyssey: saving games


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> Hash: SHA1
>
> Hello all.
>
> I know it's not fair to compair games like Pacman and Space Invaders to
> pinball because of what you mentioned. I'm only thinking of the time
> factor here. While it's true that in a real arcade situation one goes
> and spends hours there without being able to save the game, this is not
> reality here. When you play computer games you are already entering the
> world of imagination. This is the whole point.
>
> Tom brings up a good point in that with saved games one is effectively
> cheating. Take Shades of Doom for example. I have done this and I know
> most of you have. You save just before going into a room so you can
> replay it over and over in case of a monster who is hard to kill. For
> this reason I like the style of saving which is in place for Monkey
> Business. You can start and continue at each level but you cannot save
> from within the level itself.
>
> Again, I'm only stressing the time factor here. I'm not suggesting saved
> games should be available to allow cheating. At least one solution which
> would work is a system where you can only save at the beginning of a
> level, not in the middle.
>
> Again, only for reasons of time spent.



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