Hi Blink developers and owners,

Hoping for positive feedback from the Blink API OWNERS. The specification
discussions among browser vendors are converging well. This request for
Origin Trial extension - the last one our team plans to make - is needed at
this critical juncture to allow the most developers to provide feedback on
some crucial API and semantic changes.

Thanks,

-Ken



On Mon, Jul 18, 2022 at 7:54 AM Corentin Wallez <cwal...@chromium.org>
wrote:

> Hey Blink API owners,
> The origin trial for WebGPU was started in M94 and was extended
> multiple times until M105. We are asking to extend for 4 additional
> releases to M109 so that we can keep experimenting and gathering feedback
> from developers. Note however that this will make the WebGPU Origin Trial
> past the 12 milestone mark so it will need special approval. We are ready
> to pause the OT for some time (2 weeks was mentioned) to prevent the risk
> of burn-in.
>
> Particularly important pieces of feedback that we are currently
> investigating are:
>
>    - WGSL has a novel "uniformity analysis" type system that is taking
>    some time to bake. The group has addressed multiple pieces of feedback from
>    developers and continued experimentation will help make sure developers can
>    use WGSL even with these added constraints.
>    - The WebGPU API recently gained an API for the browser to optionally
>    surface information about the GPU being used (vendor / architecture). It
>    has been implemented in Chromium only recently and we are seeking feedback
>    from developers.
>    - We are continuing experimentation of WebGPU-based video processing.
>    The optimizations require quite some complex work on the GPU stack and
>    there are still gains to be expected so we'd like to let some developers
>    test in the wild.
>
> A signal of note is that the group is already planning the transition to
> Candidate Recommendation for the WebGPU API and WGSL specifications.
>
> Contact emails
> cwal...@chromium.org, bclay...@chromium.org, kain...@chromium.org
>
> Explainerhttps://gpuweb.github.io/gpuweb/explainer/
>
> Specificationhttps://gpuweb.github.io/gpuweb/
>
> Design docs
> https://gpuweb.github.io/gpuweb/
> https://gpuweb.github.io/gpuweb/wgsl/
> https://gpuweb.github.io/gpuweb/explainer/
>
> Summary
>
> The WebGPU API is the successor to the WebGL and WebGL 2 graphics APIs for
> the Web. It will provide modern features such as “GPU compute” as well as
> lower overhead access to GPU hardware and better, more predictable
> performance. WebGPU is being developed by the “GPU for the Web” W3C
> community group.
>
> The origin trial for WebGPU was started in M94 and was extended
> multiple times until M105. We are asking to extend for 4 additional
> releases to M109 so that we can keep experimenting and gathering feedback
> from developers. Note however that this will make the WebGPU Origin Trial
> past the 12 milestone mark so it will need special approval. We are ready
> to pause the OT for some time (2 weeks was mentioned) to prevent the risk
> of burn-in.
>
> Particularly important pieces of feedback that we are currently
> investigating are:
>
>    - WGSL has a novel "uniformity analysis" type system that is taking
>    some time to bake. The group has addressed multiple pieces of feedback from
>    developers and continued experimentation will help make sure developers can
>    use WGSL even with these added constraints.
>    - The WebGPU API recently gained an API for the browser to optionally
>    surface information about the GPU being used (vendor / architecture). It
>    has been implemented in Chromium only recently and we are seeking feedback
>    from developers.
>    - We are continuing experimentation of WebGPU-based video processing.
>    The optimizations require quite some complex work on the GPU stack and
>    there are still gains to be expected so we'd like to let some developers
>    test in the wild.
>
> A signal of note is that the group is already planning the transition to
> Candidate Recommendation for the WebGPU API and WGSL specifications.
>
> Blink componentBlink>WebGPU
> <https://bugs.chromium.org/p/chromium/issues/list?q=component:Blink%3EWebGPU>
>
> Search tagsgpu <https://chromestatus.com/features#tags:gpu>, webgl
> <https://chromestatus.com/features#tags:webgl>
>
> TAG reviewhttps://github.com/w3ctag/design-reviews/issues/626
>
> TAG review statusComplete (with LGTM)!
>
> Risks
>
>
> Interoperability and Compatibility
>
> With positive signals (and at least WIP implementations) from all
> browsers, the biggest interoperability risk is the surface of the API which
> is quite large.
>
> Gecko: In development (
> https://hg.mozilla.org/mozilla-central/file/tip/dom/webgpu)
>
> WebKit: In development (
> https://github.com/WebKit/WebKit/tree/main/Source/WebGPU/WebGPU)
>
> Web developers: Strongly positive (
> https://doc.babylonjs.com/extensions/webgpu) Significant interest and
> positive feedback from the many early adopters (Babylon.js, Earth, TF.js,
> sokol-gfx, and many many others).
>
> Activation
>
> WebGPU is not polyfillable on existing APIs and requires hardware support
> on the system. (software fallback is not enabled by default yet).
>
>
> Security
>
> See detailed security explainer:
> https://gpuweb.github.io/gpuweb/#malicious-use
>
>
> Goals for experimentation
>
> Allow developers to use WebGPU and provide feedback on the API or the
> shading language. We expect feedback about ergonomics, ease of use and ease
> of porting existing content to WebGPU, and missing features. As well as
> many bug reports :) Also help partners evaluate the performance of WebGPU
> in the wild to figure out areas of the implementation to optimize before
> launch.
>
>
> Reason this experiment is being extendedThe origin trial for WebGPU was
> started in M94 and was extended multiple times until M105. We are asking to
> extend for 4 additional releases to M109 so that we can keep experimenting
> and gathering feedback from developers. Note however that this will make
> the WebGPU Origin Trial past the 12 milestone mark so it will need special
> approval. We are ready to pause the OT for some time (2 weeks was
> mentioned) to prevent the risk of burn-in.
>
> Particularly important pieces of feedback that we are currently
> investigating are:
>
>    - WGSL has a novel "uniformity analysis" type system that is taking
>    some time to bake. The group has addressed multiple pieces of feedback from
>    developers and continued experimentation will help make sure developers can
>    use WGSL even with these added constraints.
>    - The WebGPU API recently gained an API for the browser to optionally
>    surface information about the GPU being used (vendor / architecture). It
>    has been implemented in Chromium only recently and we are seeking feedback
>    from developers.
>    - We are continuing experimentation of WebGPU-based video processing.
>    The optimizations require quite some complex work on the GPU stack and
>    there are still gains to be expected so we'd like to let some developers
>    test in the wild.
>
> A signal of note is that the group is already planning the transition to
> Candidate Recommendation for the WebGPU API and WGSL specifications.
>
> Ongoing technical constraints
>
> None
>
>
> Debuggability
>
> Warnings and errors are exposed via dev tools. Specialized tools for
> debugging are TBD.
>
>
> Will this feature be supported on all six Blink platforms (Windows, Mac,
> Linux, Chrome OS, Android, and Android WebView)?No
>
> This feature will not be available in Origin Trial on: - Android because
> adding Android support is a lot of engineering that we're scheduling to
> happen between the Origin Trial and the shipment of WebGPU. - Windows 7 and
> 8 since they don't have D3D12. Support will be extended to these versions
> of Windows after the first version of WebGPU is shipped. - Other devices
> that don't support D3D12/Metal/Vulkan or don't have a GPU with good enough
> minimum specifications.(maybe) The goal is that WebGPU will eventually be
> supported in hardware on the vast majority of systems on all Blink OSes and
> have software fallback on the others.
>
> Is this feature fully tested by web-platform-tests
> <https://chromium.googlesource.com/chromium/src/+/master/docs/testing/web_platform_tests.md>
> ?Yes
>
> DevTrial instructions
> https://github.com/gpuweb/gpuweb/wiki/Implementation-Status#chromium-chrome-edge-etc
>
> Flag name--enable-unsafe-webgpu
>
> Requires code in //chrome?False
>
> Tracking bughttps://bugs.chromium.org/p/chromium/issues/detail?id=1156646
>
> Launch bughttps://bugs.chromium.org/p/chromium/issues/detail?id=1156661
>
> Estimated milestones
> OriginTrial desktop last 105
> OriginTrial desktop first 94
>
> Link to entry on the Chrome Platform Status
> https://chromestatus.com/feature/6213121689518080
>
> Links to previous Intent discussionsIntent to prototype:
> https://groups.google.com/a/chromium.org/forum/#!msg/blink-dev/dxqWTSvyhDg/1UDaFD17AQAJ
> Intent to Experiment:
> https://groups.google.com/u/1/a/chromium.org/g/blink-dev/c/K4_egTNAvTs
> Intent to Extend:
> https://groups.google.com/a/chromium.org/g/blink-dev/c/l-QcZ7qOcUQ
> Intent to Extend (2):
> https://groups.google.com/a/chromium.org/g/blink-dev/c/GD0shbDnFuM/m/rh5Jxly2AgAJ
>
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