Hey all,

Hopefully given that we intend to ship WebGPU
<https://groups.google.com/a/chromium.org/g/blink-dev/c/VomzPhvJCxI/m/SUhU9Z0vAgAJ>
this
will be the last Origin Trial extension request. The Origin Trial was
started in M95 and was extended until M109. We are asking for an extension
until M114 to cover the releases until the tentative target for shipment in
M113 (plus one release in case we slip).

This is clearly a long Origin Trial but we would still like to extend it
because the burn-in risk is low (there as been basically 0 breaking changes
in the last extension, and none planned at the moment) and there are
multiple partners that would like to start experimenting with WebGPU in the
wild to start collecting data and issues. Extending the Origin Trial would
let them do that and kickstart their use of WebGPU once it is released.

Contact emailscwal...@chromium.org, bclay...@google.com,
kain...@chromium.org

Explainerhttps://gpuweb.github.io/gpuweb/explainer

Specificationhttps://gpuweb.github.io/gpuweb

Design docs
https://gpuweb.github.io/gpuweb
https://gpuweb.github.io/gpuweb/wgsl
https://gpuweb.github.io/gpuweb/explainer

Summary

The WebGPU API is the successor to the WebGL and WebGL 2 graphics APIs for
the Web. It provides modern features such as “GPU compute” as well as lower
overhead access to GPU hardware and better, more predictable performance.
WebGPU is being developed by the “GPU for the Web” W3C community group.


Blink componentBlink>WebGPU
<https://bugs.chromium.org/p/chromium/issues/list?q=component:Blink%3EWebGPU>

Search tagsgpu <https://chromestatus.com/features#tags:gpu>, webgl
<https://chromestatus.com/features#tags:webgl>

TAG reviewhttps://github.com/w3ctag/design-reviews/issues/626

TAG review statusIssues addressed

Risks


Interoperability and Compatibility

With positive signals (and at least WIP implementations) from all browsers
and few unresolved issues in the spec repo, the compatibility risk is low
and mostly if other implementers find bugs in the spec as they flesh out
their WebGPU implementation.


*Gecko*: Positive (https://mozilla.github.io/standards-positions/#webgpu)
Development is also ongoing, see:
https://hg.mozilla.org/mozilla-central/file/tip/dom/webgpu

*WebKit*: In development (
https://github.com/WebKit/WebKit/tree/main/Source/WebGPU/WebGPU) Standard
position issue: https://github.com/WebKit/standards-positions/issues/107

*Web developers*: Strongly positive (
https://doc.babylonjs.com/extensions/webgpu) Significant interest and
positive feedback from the many early adopters (Babylon.js, Earth, TF.js,
sokol-gfx, and many many others).

*Other signals*:

Activation

WebGPU is not polyfillable on existing APIs and requires hardware support
on the system. (software fallback is not implemented yet).


Security

See detailed security explainer:
https://gpuweb.github.io/gpuweb/#malicious-use


WebView application risks

Does this intent deprecate or change behavior of existing APIs, such that
it has potentially high risk for Android WebView-based applications?



Goals for experimentation

Allow developers to use WebGPU and provide feedback on the API or the
shading language. We expect feedback about ergonomics, ease of use and easy
of porting existing content to WebGPU, and missing features. As well as
many bug reports :) Also help partners evaluate the performance of WebGPU
in the wild to figure out areas of the implementation to optimize before
launch.


Reason this experiment is being extended

Origin trial may extend past the originally-planned M97, because of the
change in release cadence.


Ongoing technical constraints

None


Debuggability

Warnings and errors are exposed via dev tools. Specialized tools can be
built directly in JavaScript, integrated in applications or as devtools
extensions.


Will this feature be supported on all six Blink platforms (Windows, Mac,
Linux, Chrome OS, Android, and Android WebView)?No

This feature will not be available on: - Windows 7 and 8 since they don't
have D3D12. Support will be extended to these versions of Windows after the
first version of WebGPU is shipped. (though they get software fallback) -
Android because adding Android support is a lot of engineering that we're
scheduling to happen after the release of WebGPU on desktop. - Non-ChromeOS
Linux due to dependencies on other reworks of the graphics stack there.
(though it will get software fallback) - Other devices that don't support
D3D12/Metal/Vulkan or don't have a GPU with good enough minimum
specifications.(maybe) The goal is that WebGPU will eventually be supported
in hardware on the vast majority of systems on all Blink OSes and have
software fallback on the others. In the short-term developers are expected
to feature detect whether WebGPU is supported by checking if
`navigator.gpu` exists and if `navigator.gpu.requestAdapter` resolves with
a non-null GPUAdapter. If WebGPU is not supported then falling back to
WebGL or another experience is appropriate. Long-term developers should be
able to expect that WebGPU is close to universally available (similar to
WebGL 2 today).


Is this feature fully tested by web-platform-tests
<https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>
?Yes

DevTrial instructions
https://github.com/gpuweb/gpuweb/wiki/Implementation-Status#chromium-chrome-edge-etc

Flag name--enable-unsafe-webgpu

Requires code in //chrome?False

Tracking bughttps://bugs.chromium.org/p/chromium/issues/detail?id=1156646

Launch bughttps://bugs.chromium.org/p/chromium/issues/detail?id=1156661

Estimated milestones
OriginTrial desktop last 109
OriginTrial desktop first 94

Anticipated spec changes

Open questions about a feature may be a source of future web compat or
interop issues. Please list open issues (e.g. links to known github issues
in the project for the feature specification) whose resolution may
introduce web compat/interop risk (e.g., changing to naming or structure of
the API in a non-backward-compatible way).
Some issues are still open for discussion on the WebGPU and WGSL
specification. They will all be solved by the time we ship WebGPU although
new issues can appear in the meantime: we definitely expect to have minor
spec bugs after shipping WebGPU but the overwhelming majority of the spec
should see no behavioral changes.

Link to entry on the Chrome Platform Status
https://chromestatus.com/feature/6213121689518080

Links to previous Intent discussionsIntent to prototype:
https://groups.google.com/a/chromium.org/forum
Intent to Experiment:
https://groups.google.com/u/1/a/chromium.org/g/blink-dev/c/K4_egTNAvTs
Intent to Extend Experiment:
https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CAGdfWNMtD9aCpKFbC9HqHMaeSX_840ayvXcjFX2xMUt_MEN_XQ%40mail.gmail.com
Intent to Ship:
https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CAGdfWNOERFV9DFZERpsP2T75g%3DF%2BwFquV1Oxdiea%2BvP4kKg4cw%40mail.gmail.com

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