Since this goes beyond the 12 milestones timeline, this requires 3 LGTMs.

LGTM1 to experiment till M105-M109, with a 2 weeks break in the OT to
reduce burn-in risk.

On Mon, Jul 18, 2022 at 11:50 PM Ken Russell <k...@chromium.org> wrote:

> Hi Blink developers and owners,
>
> Hoping for positive feedback from the Blink API OWNERS. The specification
> discussions among browser vendors are converging well. This request for
> Origin Trial extension - the last one our team plans to make - is needed at
> this critical juncture to allow the most developers to provide feedback on
> some crucial API and semantic changes.
>
> Thanks,
>
> -Ken
>
>
>
> On Mon, Jul 18, 2022 at 7:54 AM Corentin Wallez <cwal...@chromium.org>
> wrote:
>
>> Hey Blink API owners,
>> The origin trial for WebGPU was started in M94 and was extended
>> multiple times until M105. We are asking to extend for 4 additional
>> releases to M109 so that we can keep experimenting and gathering feedback
>> from developers. Note however that this will make the WebGPU Origin Trial
>> past the 12 milestone mark so it will need special approval. We are ready
>> to pause the OT for some time (2 weeks was mentioned) to prevent the risk
>> of burn-in.
>>
>> Particularly important pieces of feedback that we are currently
>> investigating are:
>>
>>    - WGSL has a novel "uniformity analysis" type system that is taking
>>    some time to bake. The group has addressed multiple pieces of feedback 
>> from
>>    developers and continued experimentation will help make sure developers 
>> can
>>    use WGSL even with these added constraints.
>>    - The WebGPU API recently gained an API for the browser to optionally
>>    surface information about the GPU being used (vendor / architecture). It
>>    has been implemented in Chromium only recently and we are seeking feedback
>>    from developers.
>>    - We are continuing experimentation of WebGPU-based video processing.
>>    The optimizations require quite some complex work on the GPU stack and
>>    there are still gains to be expected so we'd like to let some developers
>>    test in the wild.
>>
>> A signal of note is that the group is already planning the transition to
>> Candidate Recommendation for the WebGPU API and WGSL specifications.
>>
>> Contact emails
>> cwal...@chromium.org, bclay...@chromium.org, kain...@chromium.org
>>
>> Explainerhttps://gpuweb.github.io/gpuweb/explainer/
>>
>> Specificationhttps://gpuweb.github.io/gpuweb/
>>
>> Design docs
>> https://gpuweb.github.io/gpuweb/
>> https://gpuweb.github.io/gpuweb/wgsl/
>> https://gpuweb.github.io/gpuweb/explainer/
>>
>> Summary
>>
>> The WebGPU API is the successor to the WebGL and WebGL 2 graphics APIs
>> for the Web. It will provide modern features such as “GPU compute” as well
>> as lower overhead access to GPU hardware and better, more predictable
>> performance. WebGPU is being developed by the “GPU for the Web” W3C
>> community group.
>>
>> The origin trial for WebGPU was started in M94 and was extended
>> multiple times until M105. We are asking to extend for 4 additional
>> releases to M109 so that we can keep experimenting and gathering feedback
>> from developers. Note however that this will make the WebGPU Origin Trial
>> past the 12 milestone mark so it will need special approval. We are ready
>> to pause the OT for some time (2 weeks was mentioned) to prevent the risk
>> of burn-in.
>>
>> Particularly important pieces of feedback that we are currently
>> investigating are:
>>
>>    - WGSL has a novel "uniformity analysis" type system that is taking
>>    some time to bake. The group has addressed multiple pieces of feedback 
>> from
>>    developers and continued experimentation will help make sure developers 
>> can
>>    use WGSL even with these added constraints.
>>    - The WebGPU API recently gained an API for the browser to optionally
>>    surface information about the GPU being used (vendor / architecture). It
>>    has been implemented in Chromium only recently and we are seeking feedback
>>    from developers.
>>    - We are continuing experimentation of WebGPU-based video processing.
>>    The optimizations require quite some complex work on the GPU stack and
>>    there are still gains to be expected so we'd like to let some developers
>>    test in the wild.
>>
>> A signal of note is that the group is already planning the transition to
>> Candidate Recommendation for the WebGPU API and WGSL specifications.
>>
>> Blink componentBlink>WebGPU
>> <https://bugs.chromium.org/p/chromium/issues/list?q=component:Blink%3EWebGPU>
>>
>> Search tagsgpu <https://chromestatus.com/features#tags:gpu>, webgl
>> <https://chromestatus.com/features#tags:webgl>
>>
>> TAG reviewhttps://github.com/w3ctag/design-reviews/issues/626
>>
>> TAG review statusComplete (with LGTM)!
>>
>> Risks
>>
>>
>> Interoperability and Compatibility
>>
>> With positive signals (and at least WIP implementations) from all
>> browsers, the biggest interoperability risk is the surface of the API which
>> is quite large.
>>
>> Gecko: In development (
>> https://hg.mozilla.org/mozilla-central/file/tip/dom/webgpu)
>>
>> WebKit: In development (
>> https://github.com/WebKit/WebKit/tree/main/Source/WebGPU/WebGPU)
>>
>> Web developers: Strongly positive (
>> https://doc.babylonjs.com/extensions/webgpu) Significant interest and
>> positive feedback from the many early adopters (Babylon.js, Earth, TF.js,
>> sokol-gfx, and many many others).
>>
>> Activation
>>
>> WebGPU is not polyfillable on existing APIs and requires hardware support
>> on the system. (software fallback is not enabled by default yet).
>>
>>
>> Security
>>
>> See detailed security explainer:
>> https://gpuweb.github.io/gpuweb/#malicious-use
>>
>>
>> Goals for experimentation
>>
>> Allow developers to use WebGPU and provide feedback on the API or the
>> shading language. We expect feedback about ergonomics, ease of use and ease
>> of porting existing content to WebGPU, and missing features. As well as
>> many bug reports :) Also help partners evaluate the performance of WebGPU
>> in the wild to figure out areas of the implementation to optimize before
>> launch.
>>
>>
>> Reason this experiment is being extendedThe origin trial for WebGPU was
>> started in M94 and was extended multiple times until M105. We are asking to
>> extend for 4 additional releases to M109 so that we can keep experimenting
>> and gathering feedback from developers. Note however that this will make
>> the WebGPU Origin Trial past the 12 milestone mark so it will need special
>> approval. We are ready to pause the OT for some time (2 weeks was
>> mentioned) to prevent the risk of burn-in.
>>
>> Particularly important pieces of feedback that we are currently
>> investigating are:
>>
>>    - WGSL has a novel "uniformity analysis" type system that is taking
>>    some time to bake. The group has addressed multiple pieces of feedback 
>> from
>>    developers and continued experimentation will help make sure developers 
>> can
>>    use WGSL even with these added constraints.
>>    - The WebGPU API recently gained an API for the browser to optionally
>>    surface information about the GPU being used (vendor / architecture). It
>>    has been implemented in Chromium only recently and we are seeking feedback
>>    from developers.
>>    - We are continuing experimentation of WebGPU-based video processing.
>>    The optimizations require quite some complex work on the GPU stack and
>>    there are still gains to be expected so we'd like to let some developers
>>    test in the wild.
>>
>> A signal of note is that the group is already planning the transition to
>> Candidate Recommendation for the WebGPU API and WGSL specifications.
>>
>> Ongoing technical constraints
>>
>> None
>>
>>
>> Debuggability
>>
>> Warnings and errors are exposed via dev tools. Specialized tools for
>> debugging are TBD.
>>
>>
>> Will this feature be supported on all six Blink platforms (Windows, Mac,
>> Linux, Chrome OS, Android, and Android WebView)?No
>>
>> This feature will not be available in Origin Trial on: - Android because
>> adding Android support is a lot of engineering that we're scheduling to
>> happen between the Origin Trial and the shipment of WebGPU. - Windows 7 and
>> 8 since they don't have D3D12. Support will be extended to these versions
>> of Windows after the first version of WebGPU is shipped. - Other devices
>> that don't support D3D12/Metal/Vulkan or don't have a GPU with good enough
>> minimum specifications.(maybe) The goal is that WebGPU will eventually be
>> supported in hardware on the vast majority of systems on all Blink OSes and
>> have software fallback on the others.
>>
>> Is this feature fully tested by web-platform-tests
>> <https://chromium.googlesource.com/chromium/src/+/master/docs/testing/web_platform_tests.md>
>> ?Yes
>>
>> DevTrial instructions
>> https://github.com/gpuweb/gpuweb/wiki/Implementation-Status#chromium-chrome-edge-etc
>>
>> Flag name--enable-unsafe-webgpu
>>
>> Requires code in //chrome?False
>>
>> Tracking bughttps://bugs.chromium.org/p/chromium/issues/detail?id=1156646
>>
>> Launch bughttps://bugs.chromium.org/p/chromium/issues/detail?id=1156661
>>
>> Estimated milestones
>> OriginTrial desktop last 105
>> OriginTrial desktop first 94
>>
>> Link to entry on the Chrome Platform Status
>> https://chromestatus.com/feature/6213121689518080
>>
>> Links to previous Intent discussionsIntent to prototype:
>> https://groups.google.com/a/chromium.org/forum/#!msg/blink-dev/dxqWTSvyhDg/1UDaFD17AQAJ
>> Intent to Experiment:
>> https://groups.google.com/u/1/a/chromium.org/g/blink-dev/c/K4_egTNAvTs
>> Intent to Extend:
>> https://groups.google.com/a/chromium.org/g/blink-dev/c/l-QcZ7qOcUQ
>> Intent to Extend (2):
>> https://groups.google.com/a/chromium.org/g/blink-dev/c/GD0shbDnFuM/m/rh5Jxly2AgAJ
>>
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