Tga (targa) files are probably rare in any case.  When I was writing image 
editing software, we had a module to read and write these.  I am not certain we 
ever had a customer use them though.

BMP files are a Microsoft format, and there are technical reasons for not 
supporting them in addition to any licensing issues.  BMP files have two 
different formats - device independent and device dependent.  The device 
dependent format is actually a hodgepodge of different possibilities with in 
depth knowledge of the format and the device needed to properly display an 
image.  For example, 8 color bitmaps are stored as a page of red followed by a 
page of green followed by a page of blue.  16 color bitmaps on the other hand 
are stored as a line of red, a line of green, a line of blue, a line of 
intensity,  followed by the next line of red, green, blue, and intensity.  None 
of this is published by Microsoft, and most implementations miss it.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of David Anderson
Sent: Tuesday, September 04, 2012 11:16 PM
To: [email protected]
Subject: Re: [boinc_dev] missing read_rgb_texture implementation (in gutil.h, 
never defined in gutil.cpp)

I removed support for .bmp and .tga image formats
because of licensing issues.  JPEG is the only supported format now.
-- D

On 04-Sep-2012 2:42 PM, Carl Christensen wrote:
> oh I guess it's from the recent true-type font shake-up -- we lost
> "texture.cpp" -- but I don't think that's a font-related thing, ie it seems
> to be handy texture/image stuff which I've been using for years.  was there a
> licensing problem (it seems pretty generic utility code).
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