On Jun 4, 2015, at 12:32 AM, Gurwinder Singh Bains <gswithba...@gmail.com> wrote:
> Sure, Not named as particle but it is drawn like particle. Here it is > http://www.f-lohmueller.de/pov_tut/all_shapes/shapes320e.htm. > > If am doing it in wrong way please tell me.:) Now that’s informative! You are definitely doing it right. Their name is even more appropriate (rounded cone), though I’m not sure I see the distinction between type2 and type3. Maybe just different texture-mapping properties. Note that their “Supercone” shape might be a good fit for our TGCs that are not RCCs (they’re just cones). > I am working on my next schedule. I will submit it soon. I am just exporting > them, currently not fully focused on coding standard. Particularly for open source where coding tends to be highly social, it’s really good to get into a habit of always writing code that is conforming/clean, even with test and immature code. This is different from other forms of writing and engineering where you might work on something first and polish it later. The best practice is to pretend like today is your last day. > I list out some more primitives that I can export( Please tell me about > LinuxCNC also :( ) Tell you what? Open-ended requests are not actionable. If you had a specific question, please remind me. Cheers! Sean
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