More specifically, can you point me to where the BRL-CAD interface with
your current ray trace rendering interface is? My thought was that if I
could adapt my STL file viewer to accept input from that interface it
would provide a second rendering method for BRL-CAD. It would be a
stand alone program, of course. If I could create an interface into
BRL-CAD for this OpenGL rendering program, it seems like it would offer
a lot of opportunities to later expand that program to also create
commands going to BRL-CAD similar to the way you input them now from a
text file, except with a point and click kind of interface.
Right now I'm not very good at choosing random solid objects, but I do
have experience creating buttons and clicking on them with mouse inputs
as part of an OpenGL program. I have also interfaced with the scroll
wheel on the mouse.
David
On 3/30/2020 9:30 AM, David Hansen wrote:
Can you point me to where BRL-CAD meshes the solids to generate the
ray trace graphics? I was thinking if I could grab that mesh I could
use my STL file viewer to generate a standard OpenGL polygon shaded
view of the solid. It wouldn't be difficult to create buttons and
other user interaction features in that kind of window.
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