Guys, 
 
Thank you for your insightful comments.
 
As soon as Christian announces that he's done with his part of coding, I will 
download the newest level and recheck all the stuff that we have discussed so 
far since last week.
 
Efe

--- On Mon, 16/3/09, Christian Anthon <[email protected]> wrote:


From: Christian Anthon <[email protected]>
Subject: Re: [Bug-gnubg] Problems with Gnubg 04-Mar-2009 release
To: "Massimiliano Maini" <[email protected]>
Cc: [email protected], [email protected], "Joaquín Koifman" 
<[email protected]>
Date: Monday, 16 March, 2009, 10:53 PM


>
> I've uploaded a new version with the most recent code (20090316): I'm
> not sure all the issues are gone (Christian thinks there's still something
> left), but at least I can see the colors/comments in the game record as soon
> as a move is made.
>

I'm much closer in my own code now. Mostly a couple of hint related
problems need to be solved.

> To be checked, but I'm also nuder the impression that the analysis does not
> take into account the "analysis" done by the tutor. As you said, if the
> tutor and analysis levels are the same, analysis is already done and,
> in the past it wasn't necessary to do it again (making the analysis
> at the end of the match very fast).
>

Tutor and Analysis, places their results in the same list. Only one
result per move is allowed.

> I think it has already been reported and, if I'm not wrong, an easy
> solution would be to sort the moves by cubeful equity and then by
> cubeless equity: when all of them have cubeful equity +1.000 (or -1.000),
> this should prevent odd-looking moves. Not a big deal however, the
> match is already won/lost ...

No that won't help. If all moves corresponds to
"game(gammon/backgammon) won/lost" they cannot be sorted by
evaluation, but need some "human" quality added to them. For example
maximum number of cross-overs.

Christian.
>
> MaX.
>



      
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