Hi Mike, 

" The user has the ability to make the play they want" 


Yes, but the user has to know how his action will be interpreted, and that 
interpretation should make sense intuitively. If I slide a checker directly 
from 6 to 3, I don't expect that to be interpreted as 6/5*/3. Of course I can 
undo the move and replay it in a "clearer" way. But I think Philippe's reply 
makes sense; there is simply a small problem in how gnubg is currently 
interpreting certain actions. Fix that, and no extra prefs or complications are 
needed. 


In the case, maintaining the status quo seems wrong. 


Louis 






----- Original Message ----- 
From: "Michael Petch" <[email protected]> 
To: "Jonathan Kinsey" <[email protected]>, [email protected], "Philippe 
Michel" <[email protected]> 
Cc: [email protected] 
Sent: Thursday, April 9, 2009 2:59:12 PM GMT -05:00 US/Canada Eastern 
Subject: Re: [Bug-gnubg] Handling ambiguous checker moves 


On 09/04/09 2:22 AM, "Jonathan Kinsey" < [email protected] > wrote: 



I just explicitly enter ambiguous moves, either by dragging twice or using the 
left/right mouse buttons. I can't see any problem with gnubg interpreting an 
ambiguous drag as a pick-n-pass as that's generally the most likely move in 
these cases. 

I wholeheartedly agree with Jon. 

My opinion is that GnuBG’s interface needs to become more streamlined. Adding 
more options or features to handle cases like this makes little sense. People 
can use Drag/Drop or the buttons to control which piece to move first. The user 
has the ability to make the play they want, so I say maintain the status quo.
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