On Sat, 19 Aug 2017, tchow wrote:
The other feature that might be interesting is to allow players to receive a handicap, not by having the computer make mistakes, but by having the dice rigged in their favor.
IMHO, the only thing worth implementing at the gnubg level would be the possiility to call an external RNG provided as a python function. I'm not familiar with the python-C interfaces, and currently this is used the other way, accessing internal gnubg routines and data structures from python scripts, but I assume the reverse is possible. Then anyone interested enough could use his preferred algorithm, or a driver for this kind of device : http://ubld.it/truerng_v3 Simple unbalanced dice (SHG style) would be easy to implement, schemes like the one described by Timothy would be trickier, needing to evaluate the 21 rolls before choosing one, but certainly doable (we could get rid of the ridiculous "dice manipulation" option and offer it as an example python code :-). _______________________________________________ Bug-gnubg mailing list [email protected] https://lists.gnu.org/mailman/listinfo/bug-gnubg
