Hi everybody!

You can view my research publications on backgammon variants at my website:
https://nikpapa.com , or alternatively you can download my PhD thesis from:
https://www.didaktorika.gr/eadd/handle/10442/43622?locale=en

My personal view on improving GNUBG: Why not try to "upgrade" your existing
supervised learning approach? There have been lots of advances in
optimization/regularization algorithms for neural networks in the past
years and it might be less demanding that trying a new RL self-play
approach from scratch.

Regarding expected results, I also believe that backgammon bots are very
close to perfection and whatever improvements (from any approach) will be
marginal.



On Thu, Dec 5, 2019 at 12:14 AM Joseph Heled <[email protected]> wrote:

> A link to something? article? software? did they use alpha-like strategies?
>
> -Joseph
>
> On Thu, 5 Dec 2019 at 11:04, Philippe Michel <[email protected]>
> wrote:
>
>> On Wed, Dec 04, 2019 at 02:07:18PM -0500, Timothy Y. Chow wrote:
>>
>> > Also, it's my impression that many people *don't* think this is even a
>> > worthwhile idea to pursue.  Backgammon is already "solved," is what
>> they
>> > will say.  It's true that "AlphaGammon" will surely not crush existing
>> > bots in a series of (say) 11-point matches.  At most I would expect a
>> > slight advantage.  But to me, that is the wrong way to look at the
>> issue.
>> > I would like to understand superbackgames for their own sake, even
>> though
>> > they arise rarely in practice.  Furthermore, if we know that bots don't
>> > understand superbackgames, then the closer a position gets to being a
>> > superbackgame, the less we can trust the bot verdict.
>>
>> I'm not sure how related it may be, but there is a group of Greek
>> academics that have published some articles on their work on a bot,
>> Palamedes, that plays backgammon but also variants that have different
>> rules and starting positions and lead to positions that would be very
>> uncommon in backgammon.
>>
>>
>>
>>

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