The GNUBG has a python interface. This can be accessed programmatically. If Palamedes would do likewise, the two can be connected.
-Joseph On Fri, 6 Dec 2019 at 22:17, Nikos Papachristou <[email protected]> wrote: > That would be very interesting indeed! > > The ideal way for me would be the existence of a programmatical way > (preferably in c/c++) to query GNUBG with a position and a dice roll (and > maybe some other settings such as ply depth, cubeless/cubeful evals etc) > and get a move output, A standalone library/executable that could do the > same would also be of use. > Last time I checked the GNUBG code (about 8 years ago), it was very > difficult to extract such a function. Perhaps things has changed since then > and I should give it another try. > > Another way would be for both programs to have some kind of communication > protocol in place, but I fear this may be impractical for million of games. > > Nikos > > On Thu, Dec 5, 2019 at 8:16 PM Joseph Heled <[email protected]> wrote: > >> Hi Nikos, >> >> As far as I can see, there is no public repository of Palamedes code. >> What would it take to be able to play Palamedes vs. GNUBG >> programmatically?? that is, millions or games/matches. >> >> Don't you agree it will be very interesting to see what happens, and we >> can both learn from the results?? >> >> Thanks, Joseph >> >> >> >>
