The GNUBG has a python interface. This can be accessed programmatically. If
Palamedes would do likewise, the two can be connected.

-Joseph


On Fri, 6 Dec 2019 at 22:17, Nikos Papachristou <[email protected]> wrote:

> That would be very interesting indeed!
>
> The ideal way for me would be the existence of a programmatical way
> (preferably in c/c++) to query GNUBG with a position and a dice roll (and
> maybe some other settings such as ply depth, cubeless/cubeful evals etc)
> and get a move output, A standalone library/executable that could do the
> same would also be of use.
> Last time I checked the GNUBG code (about 8 years ago), it was very
> difficult to extract such a function. Perhaps things has changed since then
> and I should give it another try.
>
> Another way would be for both programs to have some kind of communication
> protocol in place, but I fear this may be impractical for million of games.
>
> Nikos
>
> On Thu, Dec 5, 2019 at 8:16 PM Joseph Heled <[email protected]> wrote:
>
>> Hi Nikos,
>>
>> As far as I can see, there is no public repository of Palamedes code.
>> What would it take to be able to play Palamedes vs. GNUBG
>> programmatically?? that is, millions or games/matches.
>>
>> Don't you agree it will be very interesting to see what happens, and we
>> can both learn from the results??
>>
>> Thanks, Joseph
>>
>>
>>
>>

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