Palamedes does not have a similar python interface. I will add it to my
(very long) list of TODOs.
In the meantime, is there somewhere documentation (preferable with
examples) for this API ?




On Fri, Dec 6, 2019 at 11:22 AM Joseph Heled <[email protected]> wrote:

> The GNUBG has a python interface. This can be accessed programmatically.
> If Palamedes would do likewise, the two can be connected.
>
> -Joseph
>
>
> On Fri, 6 Dec 2019 at 22:17, Nikos Papachristou <[email protected]> wrote:
>
>> That would be very interesting indeed!
>>
>> The ideal way for me would be the existence of a programmatical way
>> (preferably in c/c++) to query GNUBG with a position and a dice roll (and
>> maybe some other settings such as ply depth, cubeless/cubeful evals etc)
>> and get a move output, A standalone library/executable that could do the
>> same would also be of use.
>> Last time I checked the GNUBG code (about 8 years ago), it was very
>> difficult to extract such a function. Perhaps things has changed since then
>> and I should give it another try.
>>
>> Another way would be for both programs to have some kind of communication
>> protocol in place, but I fear this may be impractical for million of games.
>>
>> Nikos
>>
>> On Thu, Dec 5, 2019 at 8:16 PM Joseph Heled <[email protected]> wrote:
>>
>>> Hi Nikos,
>>>
>>> As far as I can see, there is no public repository of Palamedes code.
>>> What would it take to be able to play Palamedes vs. GNUBG
>>> programmatically?? that is, millions or games/matches.
>>>
>>> Don't you agree it will be very interesting to see what happens, and we
>>> can both learn from the results??
>>>
>>> Thanks, Joseph
>>>
>>>
>>>
>>>

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