Palamedes does not have a similar python interface. I will add it to my (very long) list of TODOs. In the meantime, is there somewhere documentation (preferable with examples) for this API ?
On Fri, Dec 6, 2019 at 11:22 AM Joseph Heled <[email protected]> wrote: > The GNUBG has a python interface. This can be accessed programmatically. > If Palamedes would do likewise, the two can be connected. > > -Joseph > > > On Fri, 6 Dec 2019 at 22:17, Nikos Papachristou <[email protected]> wrote: > >> That would be very interesting indeed! >> >> The ideal way for me would be the existence of a programmatical way >> (preferably in c/c++) to query GNUBG with a position and a dice roll (and >> maybe some other settings such as ply depth, cubeless/cubeful evals etc) >> and get a move output, A standalone library/executable that could do the >> same would also be of use. >> Last time I checked the GNUBG code (about 8 years ago), it was very >> difficult to extract such a function. Perhaps things has changed since then >> and I should give it another try. >> >> Another way would be for both programs to have some kind of communication >> protocol in place, but I fear this may be impractical for million of games. >> >> Nikos >> >> On Thu, Dec 5, 2019 at 8:16 PM Joseph Heled <[email protected]> wrote: >> >>> Hi Nikos, >>> >>> As far as I can see, there is no public repository of Palamedes code. >>> What would it take to be able to play Palamedes vs. GNUBG >>> programmatically?? that is, millions or games/matches. >>> >>> Don't you agree it will be very interesting to see what happens, and we >>> can both learn from the results?? >>> >>> Thanks, Joseph >>> >>> >>> >>>
