That would be very interesting indeed!

The ideal way for me would be the existence of a programmatical way
(preferably in c/c++) to query GNUBG with a position and a dice roll (and
maybe some other settings such as ply depth, cubeless/cubeful evals etc)
and get a move output, A standalone library/executable that could do the
same would also be of use.
Last time I checked the GNUBG code (about 8 years ago), it was very
difficult to extract such a function. Perhaps things has changed since then
and I should give it another try.

Another way would be for both programs to have some kind of communication
protocol in place, but I fear this may be impractical for million of games.

Nikos

On Thu, Dec 5, 2019 at 8:16 PM Joseph Heled <[email protected]> wrote:

> Hi Nikos,
>
> As far as I can see, there is no public repository of Palamedes code. What
> would it take to be able to play Palamedes vs. GNUBG programmatically??
> that is, millions or games/matches.
>
> Don't you agree it will be very interesting to see what happens, and we
> can both learn from the results??
>
> Thanks, Joseph
>
>
>
>

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