--- "Joseph A. Marrero" <[EMAIL PROTECTED]> wrote: > Thank you Thomas for your advice. Here are some of > my > remarks: > > $60k a year salary is not asking for that much. I > have seen > VB jobs that pay over that amount. Furthermore, this > is the > starting rate at the *big* software giants > (Microsoft, IBM, > et cetera).
Too bad the *big* software giants are not in force in south Florida. >I encourage all C/C++ programmers to be > more > competitive for their salary requirements, because > this is > the source of one big problem. The problem is the > trend > that I have noticed in which easier forms of > programming > (VB, .Net, ASP.Net, etc...) pay more than > traditionally > harder forms (C, C++, embedded, device-driver, > etc...). I > feel this occurs because programmers are not > competitive > enough to request the salaries they deserve. > > As for my spelling/grammatical ignorance...well... I > studied Computer Science and not English at the > university. > Sorry :( For most degrees at US universities, there is a requirement to take English courses, no matter what your major is. If your GPA is 3.5 you had to do well in the English classes also. > > The failed projects section is what enticed the > staffing > personnel at Citrix Systems in Ft. Lauderdale, FL, > to > contact me. They said that it shows maturity and > experience > (I don't necessarily agree with them myself). > > > The RAR compression format is superior to the zip > file > format. For the 100MB web space that I own, I must > utilize > every byte wisely, and RAR helps me achieve this. > > Pong was my first OpenGL game. It has a bug in which > some > users experience the problems that you mentioned. I > haven't > realized what the problem is exactly, but I think it > could > be related to vsync being required. I will try to > correct > this once I am done with my more interesting > projects. Part of Thomas' comment on Pong was that the game Pong related to ping-pong. Your game does not look like pong. It looks mor like Breakout/Brick Breaker/etc. > > I must admit that the IDS project does not seem as > interesting or visually exciting as the other > projects, but > this is probably the most technologically advance > project > that I have undertaken. This project has received > positive > feedback from recruiters at IBM who understand > programming. > I suppose I list this project first because I have > anticipated that my audience understands the > underlying > technical challenges involved in kernel programming. > However, you are dead on Thomas. HR people usually > don't > understand the significance of such a project. I > will also > add a note stating that it was a team project as per > your > suggestion. > > The rain simulation has demanding CPU requirements > as it > must keep 3 large meshes in memory and speed time to > transform each. > > I will also extend my resume past one page. I > appreciate > you letting me know that the one page resume is not > the > norm no longer. > > > In short, thanks again Thomas. > In all of your source code that you post to your web site, I would recommend adding comments stating basic copyright information, Name, Date, and what you will allow others to do with the code. Ray > > > --- Thomas Hruska <[EMAIL PROTECTED]> wrote: > > > Joseph A. Marrero wrote: > > > Hi everyone. What is the purpose of the unary > and > > binary > > > function object templates in the STL (see header > file: > > > functional)? > > > > > > All I see are typedefs. What are these typedefs > used > > for > > > with respect to the algorithms and/or > containers? > > Thanks. > > > > > > _________________ > > > Joseph A. Marrero > > > http://www.l33tprogrammer.com/ > > > > Joseph, > > > > Assuming you mean unary_function<> and > binary_function<>, > > they are > > helper templates for making classes. I'm not > really sure > > how useful the > > unary_function<> is (then again, I don't use STL > > components), but > > binary_function<> is frequently used as a base > when > > creating custom > > sorting helper classes for use with std::sort(). > > > > > > BTW, your website is somewhat busted on IE6. And, > while > > hunting for a > > job, mis-spelling 'riveted' (or any other word for > that > > matter) on your > > front page is probably a bad idea. You should > update the > > front page to > > reflect the 'Projects' page release date for your > 'Threat > > Level Red' > > game. ($60,000 is a bit high for an entry-level > > programmer even for > > Florida - Salary demands are an instant negative > to a > > potential employer). > > > > On your 'Projects' page, drop the 'Failed > Projects' > > section (we ALL have > > failed projects*) and correct the various spelling > and > > grammar errors on > > the page. That is, if you plan on having > recruiters > > visit the site as > > indicated by the front page and your resume. > > > > > > * Even I have a number of "failed" projects. > Although, > > technically none > > of my projects are failures because they still > reside on > > the back burner > > of my mind (I've even got some things from the > 80's I > > still plan on > > finishing). I absolutely hate leaving projects > > unfinished. > > > > > > One more tip: You should organize your projects > such > > that the "cool" > > ones come first. The submarine is probably your > best > > work on the page, > > followed by the raindrop simulation and Breakout > clone > > (not Pong! Pong > > is that game with two paddles...). However, all > three > > need some work: > > > > 1) Not everyone has a RAR extraction tool and > even fewer > > know how to > > use them. Make the download for the submarine a > ZIP > > file. Also, 'Q' > > isn't really a natural exit key. Allow people to > hit > > 'ESC' as well. > > Consider making this into a regular Windows screen > saver > > (self-contained > > EXE) and slow down the speed of the animation. > The sub > > moves WAY too fast. > > > > 2) The raindrop simulation "chunks" (animates, > pauses, > > animates some > > more, pauses...) on my P4 3Ghz PC w/ ATI Radeon > X700 > > Pro**. Other than > > that, it looks good. Although the ripples should > > probably be more > > pronounced. Consider moving the camera such that > you > > zoom in on > > "interesting" ripple combinations when you know > 3-4 > > interactions will be > > taking place (get the camera there in advance so > the user > > can watch the > > interactions happen up close). > > > > 3) Breakout flies by so fast the player can't > manage > > paddle movement. > > After playing once (and 'dying'), the ball moves > > incredibly slow on the > > next game while everything else continues to fly > by. > > Also, the > > description on the Breakout page is close to > useless. > > Every game > > developer worth their salt knows how Breakout > clones > > operate. If you > > have to describe how you did something, I would > opt for > > the "smoke > > effect" that you use (after you fix the speed > problems). > > Hitting 'ESC' > > in the middle of the game should take you back to > the > > main menu instead > > of immediately exiting. > > > > > > All three of those OpenGL-based projects indicate > some > > sort of timing > > loop was used. Probably runs fine on older > hardware but > > has speed > > issues on modern equipment. > > > > ** I'm a video gamer and my graphics card stinks. > But my > > hardware is > > more than sufficient to handle Counter-Strike at a > > reasonable fps. > > > > > > Your resume lists the IDS system first. I don't > know how > > good it is or > > not, but people tend to be more fascinated and > impressed > > by visual > > eye-candy no matter how lousy the code behind the > scenes > > actually is. > > Keep that in mind. The only thing worth > mentioning about > > the IDS system > > is that it was a _team_ effort. Employers are > interested > > in how good of > > a team player you were more than the actual > description > > of the system > > you helped build. Also, drop projects that > haven't seen > > the light of > > day...until such projects are released, they are > > vaporware and basically > > meaningless on a resume. > > > > Submit your resume everywhere and don't be afraid > to > > submit for jobs > > that say "requires 5+ years prior experience". > This gets > > you a better > > chance of receiving multiple job offers and puts > YOU in > > the position to > > actually turn down offers. Check your local/area > > newspaper - employers > > love people who are local - and some listings only > show > > up in newspapers > > that you won't find on various job websites. > > > > Also, be prepared to supply employers with an > "extended > > resume" that > > describes your projects to date in greater detail. > A lot > > of HR > > departments are supposedly changing their hiring > > practices and the > > 1-page resume is no longer the standard. > > > > > > Yikes! Didn't mean to talk for this long. Take > it as > > constructive > > criticism on how to get a job. Others on this > list will > > probably also > > benefit from my ramblings. > > > > (That's what you get for leaving an interesting > website > > address in your > > sig.) > > > > -- > > Thomas Hruska > > CubicleSoft President > > Ph: 517-803-4197 > > > > *NEW* MyTaskFocus 1.1 > > Get on task. Stay on task. > > > > http://www.CubicleSoft.com/MyTaskFocus/ > > > > > > > _________________ > Joseph A. Marrero > http://www.l33tprogrammer.com/ > > > > ____________________________________________________________________________________ > Pinpoint customers who are looking for what you > sell. > http://searchmarketing.yahoo.com/ > ____________________________________________________________________________________ Moody friends. Drama queens. Your life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games. http://sims.yahoo.com/
