Joseph A. Marrero wrote:
> --- Thomas Hruska <[EMAIL PROTECTED]> wrote:
>>>> The rain simulation has demanding CPU requirements
>>>> as it
>>>> must keep 3 large meshes in memory and speed time to
>>>> transform each.
>> Programmers, especially those who write games, don't give
>> up. If I gave 
>> up as easily as you did, VerifyMyPC would never have gone
>> out the door 
> 
> I gave up? Hmmm. I don't remember saying that anywhere. The
> algorithm for the rain simulation is quite expensive and it
> was one of my earlier OpenGL programs. Once I deem a
> project as complete (I'm I happy with it?), then I move on
> to another exciting project. It's as simple as that.

A programmer's first 3 to 6 months on the job is usually code 
maintenance.  A completely boring and unglamorous position - all the 
hard, nasty code and bug fixes that no one else wants to do gets dumped 
on the poor soul.  I was merely attempting to prepare you for it.  Guess 
I came across a little harshly (it is the "dark side" of C++, I tell you 
- go away stupid voices in my head!  I won't do it!).

Programmers who don't find any joy in fixing bugs usually don't find 
satisfaction in their job.


> Your "constructive criticism" is well taken, but some of it
> seems like an attack. I have noted some of it, but now must
> return to programming.  

I don't mean to come across that way.  Apologies.  And good luck with 
the "Threat Level Red" video game.  IIRC, you've been working on it for 
quite a while...I look forward to giving it a go when you finish (others 
on c-prog would probably enjoy seeing an Indie title as well).

-- 
Thomas Hruska
CubicleSoft President
Ph: 517-803-4197

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