--- Thomas Hruska <[EMAIL PROTECTED]> wrote:

> Ray Devore wrote:
> > --- "Joseph A. Marrero" <[EMAIL PROTECTED]> wrote:
> > 
> >> Thank you Thomas for your advice. Here are some of
> >> my
> >> remarks:
> >>
> >> $60k a year salary is not asking for that much. I
> >> have seen
> >> VB jobs that pay over that amount. Furthermore, this
> >> is the
> >> starting rate at the *big* software giants
> >> (Microsoft, IBM,
> >> et cetera). 
> > 
> > Too bad the *big* software giants are not in force in
> > south Florida.
> 
> As I said, $60K is a tad high for an _entry-level_
> programmer.  They 
> probably also want VB programmers with prior experience
> (i.e. 
> non-entry-level).

I have a good skillset with diverse development experience.
I have been programming since I was 14 years old. Although
I am no C++ master (there may only be 5 on this planet), I
tend to do well. Whether I am deserving of such a "high"
salary remains to be seen. 

My problem is that I am in the process of finishing the
remaining 3 classes for my math degree. It is difficult to
find an employer that can accommodate this.

> 
> 
> >> As for my spelling/grammatical ignorance...well... I
> >> studied Computer Science and not English at the
> >> university.
> >> Sorry :(
> > 
> > For most degrees at US universities, there is a
> > requirement to take English courses, no matter what
> > your major is.  If your GPA is 3.5 you had to do well
> > in the English classes also.
> 
> Employers care more about English than you think. 
> Spelling, grammar, 
> and good communication skills are perhaps more important
> than your 
> ability to program (although that is important too).
> 

You seem to presume a lot about my abilities from a few
spelling mistakes. I may spell words incorrectly now and
then, but I'm only human. I get job inquiries all the time.
 In fact, some have been from the *big* companies mentioned
above. So, I suppose my English and writing is just fine.

> 
> >> The RAR compression format is superior to the zip
> >> file
> >> format. For the 100MB web space that I own, I must
> >> utilize
> >> every byte wisely, and RAR helps me achieve this.
> 
> RAR is not superior to ZIP where users are concerned. 
> Users are going 
> to look at that and say "What is this?" and move
> on...perhaps to the 
> next resume.
> 
> 
> >> Pong was my first OpenGL game. It has a bug in which
> >> some
> >> users experience the problems that you mentioned. I
> >> haven't
> >> realized what the problem is exactly, but I think it
> >> could
> >> be related to vsync being required. I will try to
> >> correct
> >> this once I am done with my more interesting
> >> projects.
> > 
> > Part of Thomas' comment on Pong was that the game Pong
> > related to ping-pong.  Your game does not look like
> > pong.  It looks mor like Breakout/Brick Breaker/etc.
> 
> It is definitely Breakout (on drugs - kind of reminds me
> of running the 
> game "Popcorn" on a 486SX...which, BTW, was a sweet game
> when it didn't 
> lock up the computer).  I've written at least two
> different Breakout 
> games...so I should know.

I am aware it is a break away clone. When I first developed
that program I had incorrectly thought pong was break-away.
I haven't had the desire to redo the title artwork, and
icon. If I knew how much it would bother people, I would
have corrected it a long time ago.


> 
> That brings up an interesting point - I've never written
> a Pong clone... 
>   (Done Space Invaders and Nibbles, though).  Although
> I've never made a 
> Windows game - my stuff was generally for embedded
> hardware - I have a 
> pretty good idea on how to make one.
> 
> 
> >> The rain simulation has demanding CPU requirements
> >> as it
> >> must keep 3 large meshes in memory and speed time to
> >> transform each.
> 
> Programmers, especially those who write games, don't give
> up. If I gave 
> up as easily as you did, VerifyMyPC would never have gone
> out the door 

I gave up? Hmmm. I don't remember saying that anywhere. The
algorithm for the rain simulation is quite expensive and it
was one of my earlier OpenGL programs. Once I deem a
project as complete (I'm I happy with it?), then I move on
to another exciting project. It's as simple as that.



> and seen the light of day.  And I'm still working on more
> performance 
> improvements and new features*.  I've seen water
> simulations that are 
> way better looking perform smoothly on my lousy hardware.
> 
> * I'm currently re-writing my socket library due to a
> little 
> enlightenment I received.  I'm expecting to see a huge
> performance boost 
> in the GUI as a result (and possibly the elimination of a
> troublesome 
> bug in the core engine).
> 
> -- 
> Thomas Hruska
> CubicleSoft President
> Ph: 517-803-4197
> 
> *NEW* MyTaskFocus 1.1
> Get on task.  Stay on task.
> 
> http://www.CubicleSoft.com/MyTaskFocus/
> 
> 

Your "constructive criticism" is well taken, but some of it
seems like an attack. I have noted some of it, but now must
return to programming.  

_________________
Joseph A. Marrero
http://www.l33tprogrammer.com/


       
____________________________________________________________________________________
Boardwalk for $500? In 2007? Ha! Play Monopoly Here and Now (it's updated for 
today's economy) at Yahoo! Games.
http://get.games.yahoo.com/proddesc?gamekey=monopolyherenow  

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