--- In [EMAIL PROTECTED], "Kent Beck" <[EMAIL PROTECTED]> 
wrote:

> The point system is not nearly so accountable. "I expect this 
story is a
> 3 pointer," obscures accountability. If I don't get it done this
> iteration, hey, I guess the team's velocity just wasn't as high as
> expected. We'll slow down planning for next week. 
> 
> Kent Beck
> Three Rivers Institute
> 

I am torn on this a bit.

I like the point system because in the past I have found it useful 
for:

a) tracking 
b) building teams
c) creating a no blame culture

The reason I am torn is because the points you made on 
accountability ring true.  Why move away from a unit of measure that 
promotes accountability.

The point system helps in tracking when introducing XP to more 
traditional forms of development.  i.e.  as long as the team 
completes this many story points every iteration, we will be done by 
this date

It helps when building teams sometimes because it hides that fact 
that some programmers are more productive then others.  Perhaps 
another thread could be spun off on this topic alone.

"Do we ever want to hide accountability"

As consultants, we are sometimes brought in to "enable" others to do 
what we do.  Write code effectively.  However, the people we train 
sometimes are very green and junior.  They have no OO experience, 
are new to the technology, and are new to Agile.  If we put up 
numbers reflecting that one of our guys could lead story and do it 
in a day, yet if two of your folks pair on it it would take 5 that 
is not conducive to team building.

I guess it depends.  If you are on a project of relatively equal 
preformers, actuals may work well.  If you have a team with wide 
deltas in developer productivity however, and your primary objective 
is mentoring and coaching, a relative measure may make people better 
(but it will be less accountable).

Apologies I am still rambling and torn.  Gotta think about this more.

Jonathan





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