Hi all, I have been playing Tomb Raider Anniversary a bit and I marveled at the animations and control possibilities you have to interact with the environment. So I decided I would like to work on doing something similar in CS or more in particular CEL. The current celtest demo really has pretty bad animation and movement control. At least if you compare it to something like Tomb Raider. So I think we have some work to do. I can do the coding and I can even make a few levels but I can't do animations. I would like to get some help in that area. More in particular I need someone who can make a model in Blender specifically for animesh. It should be a humanoid model (male or female) and (at least) support the following animations (the number after each animation is the importance of this animation with 1 being low priority). It is possible that I forgot some important animation in this list:
- Basic movement: - Slow walk (4) - Normal run (4) - Cautious walk, sneak (2) - Crouch (3) - Crouch and walk (3) - Tumble while walking (1) - Interacting: - Pushing a button (3) - Pulling a lever down (3) - Picking up an object on ground (3) - Taking weapon in hand from belt (3) - Putting weapon back in belt (3) - Pushing/pulling a box or object (3) - Various idle animations: - Model doing nothing but just looking around (turning head) (4) - Tieing his/her shoes (1) - Fumbling his/her hair (1) - Fumbling his/her clothes (1) - Stretching (1) - ... - Various jumping animations: - Jump upwards (with hands up, if possible to grab something) (3) - Jump forwards (with hands in front) (3) - Dive with head forward (1) - Animations with weapons (one or two guns) in hand: - Slow walk (3) - Normal run (3) - Cautious walk, sneak (1) - Crouch (2) - Crouch and walk (2) - Turning head and aiming while looking around (2) - Jumping animations with weapons in hand: - Jump and tumble forwards (1) - Jump and tumble sideways to the right (1) - Jump and tumble sideways to the left (1) - Various hanging and balancing animations: - Hanging on a ledge (2) - Hanging with one hand on a ledge and loosing balance (1) - Standing on a very small object (trying to keep balance) (1) - Standing on a very small object and loosing balance (1) - Gliding from a slope (2) - Hanging on a rope (1) - Swinging on a rope (1) - Climbing up/down on a rope (1) - Climbing up/down on a ladder (2) - Pulling up after hanging on a ledge (2) - Other: - Dieing (3) - Swimming on surface of water (1) - Swimming under the surface (1) I realize this is a lot of animations but perhaps some of these can be combinations. For example, the animations with weapons in hand can probably be made from the normal movement animations blended with an animation to hold weapons in hand. So, who is volunteering to help me with this? This model would be used at least for inclusion in CEL as the basic celtest demo but perhaps it can also be used to make a game. Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Personal page: http://users.telenet.be/jorritTyberghein/ ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Cel-main mailing list Cel-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/cel-main