This gothic model would perhaps be a good start. I looked at it and it
seems acceptible.
But I don't know how easy it would be to complete it so it can be used for our
purpose.

Greetings,

On Tue, Aug 18, 2009 at 1:26 PM, Christian Van
Brussel<christian.vanbrus...@uclouvain.be> wrote:
> I've spend some time on the net looking for such a free model, but didn't
> really found what i was looking for.
>
> One of the most complete free model I found is "gothic woman"
> (http://blender-archi.tuxfamily.org/Image:Gothic_woman.blend)
> but it is only rigged and therefore lacking animations, but also diffuse &
> specular maps, weight map for the deformations of the skin, and facial
> animations.
>
> But the idea of using Assimp is good. The Valve's models of games like
> Half-life 2 and Left4Dead can be of great help to develop some new
> features.
>
>
>>>>>>> "Christian" == Christian Van Brussel
>>>>>>> <christian.vanbrus...@uclouvain.be> writes:
>>
>> Hi,
>>
>> Maybe we can reuse an existing animated model ? I guess there's at
>> /least/ one free somewhere on the net.
>>
>> We can try with the blender import scripts or through Assimp (since
>> Sueastside has written a converter for DAMN).
>>
>> Sue, what's the state of the exporter ? Do the animations work now ?
>>
>> Also, since Assimp supports models from these games, you can start
>> coding the features by using a model extracted from one of these games
>> while an artist completes a free model.
>>
>> Cheers,
>>
>> Guillaume
>>
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>
>
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