I haven't been able to test it yet but from your description it sounds
like great work!

Greetings,

On Fri, Dec 11, 2009 at 4:49 PM, Christian Van Brussel
<christian.vanbrus...@uclouvain.be> wrote:
> Hi all,
>
> I'm pleased to announce that I just commited the ragdoll plugin to CS.
> It took me more time than expected to implement it as I decided to first
> rewrite the Bullet plugin and to develop some visual debug tools.
>
> The ragdoll plugin is based on the animesh. It uses what I called the
> 'bodymesh", ie the physical description of the animesh skeleton. This
> bodymesh can be used for other controllers than the ragdoll one, eg for
> inverse kinematic.
>
> To see the ragdoll plugin in action, you have to launch 'phystut
> -phys_engine=bullet' then press 'r', it will spawn a frankie's ragdoll.
> You need to have bullet (2.75 recommended) installed on your machine in
> order for it to work.
>
> This limitation to Bullet is due to the fact that the frankie ragdoll I
> made uses cylinders and that the ODE plugin seems to have some problems
> with that, otherwise it should work with both systems.
>
> In the future however, I intend to add support for kinematic bodies, ie
> bodies that are controlled by the animation system but do interact with
> the physical simulation. Bullet do support natively kinematic bodies but
> this is not the case with ODE.
>
> The ragdoll effect has currently to be used on the whole skeleton of the
> animesh. In order to make it work only on subparts of an animesh (eg to
> animate hairs or clothes), we will need kinematic objects, so this won't
> be possible with ODE.
>
> Another limitation is that I have not yet implemented the loader for the
> bodymesh and the ragdoll, so this has to be made currently from code.
>
> A problem you may see is that the frankie's ragdoll is not that stable
> and may flicker. This is due to the fact that the physical model has to
> be well chosen in order to be stable. And right now the frankie's model
> I made is not tweaked at all. This would be more simple to do once the
> loaders are written. I also guess that Frankie is not so well suited to
> a ragdoll animation because he has a big body with thin limbs.
>
> About the changes on the Bullet plugin, it seems that now the Bullet
> plugin works better than the ODE one. It still has some limitations but
> it works pretty well.
>
> Regards,
> Christian
>
> --
> Christian Van Brussel, Research assistant
> Communications and Remote Sensing Laboratory
> School of Engineering
> Universite catholique de Louvain, Belgium
> http://www.tele.ucl.ac.be
>
> Batiment Stévin,
> Place du Levant, 2
> B-1348 Louvain-la-Neuve,
> Belgium
>
> christian.vanbrus...@uclouvain.be
> +32 10 47 85 55
>
>
> ------------------------------------------------------------------------------
> Return on Information:
> Google Enterprise Search pays you back
> Get the facts.
> http://p.sf.net/sfu/google-dev2dev
> _______________________________________________
> Cel-main mailing list
> Cel-main@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/cel-main
>



-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649
Personal page: http://users.telenet.be/jorritTyberghein/

------------------------------------------------------------------------------
Return on Information:
Google Enterprise Search pays you back
Get the facts.
http://p.sf.net/sfu/google-dev2dev
_______________________________________________
Cel-main mailing list
Cel-main@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/cel-main

Reply via email to