It works very nicely. I didn't even have to update bullet. Apparently the dependency on a newer version of bullet is no longer needed?
But good job! It is nice to see good ragdoll in CS. Greetings, On Fri, Dec 11, 2009 at 11:03 PM, Mike Gist <xor...@gmail.com> wrote: > > > 2009/12/11 Christian Van Brussel <kic...@touva.be> >> >> That said, I just realize that there is an unwanted line while generating >> the bodymesh model of frankie: in phystut.cpp, if you remove line 1270 >> (having therefore only a box collider for the pelvis), frankie should >> behave everytime like in our picture. The unwanted line is line 1269, >> could you try with that line removed and see if the behavior persist? > > > Yes, removing that line appears to resolve the issue, now there's no > stretching. > > -- > -Mike > > ------------------------------------------------------------------------------ > Return on Information: > Google Enterprise Search pays you back > Get the facts. > http://p.sf.net/sfu/google-dev2dev > > _______________________________________________ > Cel-main mailing list > Cel-main@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/cel-main > > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Personal page: http://users.telenet.be/jorritTyberghein/ ------------------------------------------------------------------------------ Return on Information: Google Enterprise Search pays you back Get the facts. http://p.sf.net/sfu/google-dev2dev _______________________________________________ Cel-main mailing list Cel-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/cel-main