It works very nicely. I didn't even have to update bullet. Apparently
the dependency
on a newer version of bullet is no longer needed?

But good job! It is nice to see good ragdoll in CS.

Greetings,

On Fri, Dec 11, 2009 at 11:03 PM, Mike Gist <xor...@gmail.com> wrote:
>
>
> 2009/12/11 Christian Van Brussel <kic...@touva.be>
>>
>> That said, I just realize that there is an unwanted line while generating
>> the bodymesh model of frankie: in phystut.cpp, if you remove line 1270
>> (having therefore only a box collider for the pelvis), frankie should
>> behave everytime like in our picture. The unwanted line is line 1269,
>> could you try with that line removed and see if the behavior persist?
>
>
> Yes, removing that line appears to resolve the issue, now there's no
> stretching.
>
> --
> -Mike
>
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