Mike Gist <xor...@gmail.com> said: > http://img260.imageshack.us/img260/7250/frankies.png > > Painful for frankie :P The stretching happens when you run the camera into > them, > they suck back into shape after a few seconds. Is that intended behaviour? >
Huhu, no it wasn't meant to give Frankie so much pain :) I don't know why exactly it makes that, but I know that this is linked to the fact that the root bone of frankie is outside the body (at frankie's feet in fact). In order to handle this, I found two solutions: - hack the frankie physical model in order to "simulate" a root bone inside the body, or - make the API of bodymesh and ragdoll much more complicated. So, I choosed the first solution, assuming that animeshes designed to be ragdolled won't have the same problem. That said, I just realize that there is an unwanted line while generating the bodymesh model of frankie: in phystut.cpp, if you remove line 1270 (having therefore only a box collider for the pelvis), frankie should behave everytime like in our picture. The unwanted line is line 1269, could you try with that line removed and see if the behavior persist? ------------------------------------------------------------------------------ Return on Information: Google Enterprise Search pays you back Get the facts. http://p.sf.net/sfu/google-dev2dev _______________________________________________ Cel-main mailing list Cel-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/cel-main