Mike Gist <xor...@gmail.com> said:
> http://img260.imageshack.us/img260/7250/frankies.png
> 
> Painful for frankie :P The stretching happens when you run the camera into
> them,
> they suck back into shape after a few seconds. Is that intended behaviour?
> 

Huhu, no it wasn't meant to give Frankie so much pain :)

I don't know why exactly it makes that, but I know that this is linked to
the fact that the root bone of frankie is outside the body (at frankie's
feet in fact). In order to handle this, I found two solutions:
- hack the frankie physical model in order to "simulate" a root bone
inside the body, or
- make the API of bodymesh and ragdoll much more complicated.
So, I choosed the first solution, assuming that animeshes designed to be
ragdolled won't have the same problem.

That said, I just realize that there is an unwanted line while generating
the bodymesh model of frankie: in phystut.cpp, if you remove line 1270
(having therefore only a box collider for the pelvis), frankie should
behave everytime like in our picture. The unwanted line is line 1269,
could you try with that line removed and see if the behavior persist?


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