I meant to post up my thoughts on this game a while ago when it was fresh.
As is it I'll be working from memory so I flub through a few things but I
still wanted to comment on this one.  ;^)

To start with let's be abundantly clear: "God of War" is a stunning
achievement nearly any way you consider it.  For those of you that for some
reason still have an urge to "show what a PS2 can do" this is the game to do
it with.

Let's also get a few things out of the way:

1) The game is violent; very violent.  Many of the end kills are wretchedly
cruel (the snapping of necks, the stabbing out of eyes and tearing of heads
and so forth).  However at the same time the violence is so frenetic, so
stylized and so completely over the top that, expect for a very few
instances, its not nearly as emotionally engaging as you might think.

A game like "Resident Evil" or "Silent Hill" seems (to me) so much more
"truly" violent.  You feel those games on a much deeper level.  In "God of
War" the violence is a side-effect of a guy flinging whip-like blades around
in a crown of 10 enemies while pretty special effects draw further from any
reality that might accidentally slip through.

Some aspects of the game are clever... but more "ethically challenging".
For example in several areas you're fighting the monster army of Hades in
Athens.  If you should happen to (accidentally, I'm sure!) decapitate a
panicked citizen you get a decent health power-up.  So, in short, you're
encouraged to use innocent people like cattle.

I found this a clever little touch.  I leave it to you to decide how you'd
feel about it.

2) The game has boobies.  Several (cartoonish perfectly enormous) boobies
(I'm not counting the harpies whose boobies are (reasonably - they are
harpies) brown, wrinkled and look more like dog turds than anything remotely
sexual).

Be warned!  Boobies are very, VERY bad apparently.

In any case for these two reasons alone some people (and you know who are)
will choose not to play this game.  They are missing out, but I respect
their opinion.

For those of you still interested, read on.

The (anti) hero of the game is Kratos, a Spartan warrior who, after making
an impulsive deal with Ares (the titled "God of War") was given tremendous
power and chained to the "Blades of Chaos": two large cleaver-type blades
chained permanently to his wrists.

As often happens with impulsive pairings things end up badly.  Ares tricks
Kratos in an attempt to manipulate him.  Kratos rebels and vows to kill the
god of War.

As it happens Ares, the petulant child he is, is attacked Athens.  While the
Gods are forbidden from war between each other they are permitted to
conscript mortals to their cause and aid them.  This provides Kratos with
some powerful allies in his quest.

The story is well told via visually unique, dynamic cut-scenes.  I
appreciate an attempt to do something new, visually, with cut scenes (the
last game to impress me in this area was "The Mark of Kri").

Actress Linda Hunt provides a perfectly balanced narration to the action.
Her soft, raspy voice contrasts very well with the expansive story.  Overall
all of the voice acting is excellent (although very little is provided by
"name" actors).  Some of the dialog is stilted (it IS a video game after
all) but generally it flows well for the characters provided.

The score for the game is excellent as well and buying the game gives you a
free "token" to download the entire soundtrack from Sony's Online music
service.

Combat is where this game shines, of course.  The Blades of Chaos, once
upgraded using the captured energy of your foes, sport several dozen combos
across their five upgrade levels.  The blades have a decent range (in the
area of 10 or so virtual feet) and are fast and, with the right combo,
devastating.

The same combos will have different effects on the ground than they do while
jumping which adds significantly to the depth of the blades.  Learning at
least some of the more useful combos is absolutely essential.

There are enemies, for example, that can't be killed until you break their
shields.  And their shields can only be broken by a specific combo.  There
are other battles which are timed and are simply un-winnable without some
room-clearing combos.

Luckily the developers did the right thing: all combos (once you earn them)
are visible on the pause menu.  If you forget how to perform on you have
only to look it up.

As the game progresses you'll also receive the powerful "Sword of Artemis"
(which, disappointingly, offers only a small handful of combos even when
fully upgraded).  The sword is, nominally, a power weapon.  However it lacks
the range and the combos of the Blades of Chaos making it, I thought, rather
useless in practice.

As a reward for dealing death (and especially for mastering difficult
combos) you gain "the power of Athena".  Once you've filled this gauge you
can, on demand, enter a berserker, invulnerable state for several seconds.
(I suggest right now to save these.  The meter fills slowly and there are
some areas nearly impossible to pass without using Athena's power.) 

There are also four "Gifts from the Gods" in the form of offensive spells.

These spells are generic in their use but well crafted nonetheless.  "Rage
of Poseidon" is an area attack, "Medusa's Gaze" is a directed attack which
can turn enemies to stone, "Zeus's Fury" is essentially a bow and arrow (the
games only real distance attack) and "Army of Hades" summons the spirits of
the dead to fight with you.

Just like weapons these spells can be upgraded up to four times each to
provide bigger bangs for your magic buck.

Resources in the game are typical: you collect red energy to upgrade your
weapons, blue energy to refill your magic meter and green energy to heal.
Your magic and health meters can be extended by finding collectables in
chests along the way.

One really nice touch here is that the game is lenient in this regard.  If
you miss a few chests here or there you can still, eventually, obtain all
the upgrades without a replay (latter chests will have them instead).  You
may not upgrade as quickly, perhaps, but at least you're not stuck unable to
upgrade (as is the case in several games... I'm looking at you "Prince of
Persia").

One minor annoyance here is that each spell uses up a specific amount of
magic power but that power isn't related to the meter.  So you may cast a
powerful spell and use just a tiny bit over half of your available magic.
Now, even tho' it looks you should have enough magic to cast it again, you
can't.  This can become frustrating when you were counting on that spell!

With all of these tools of death at your disposal you must have enemies to
deal death to!  "God of War" doesn't disappoint here.  Although I thought
the enemy roster was somewhat small (only about a dozen types of enemies
exist) it's impressive.  Drawn from greek myth you'll be fighting Gorgons,
Cerberi, minotaurs and the like.

Enemies are generally large and impressive and often gang up on you.
However you'll rarely see more than one or two types at the same time.

Each of the larger enemy types (Gorgons, Cyclops, Centaurs, etc) has a "last
throws" mini-game attached.  When you see a circle above their heads
approach and press circle.  You'll then have to mimic the button presses and
stick movements which appear.  If done correctly you'll be rewarded with a
gruesome death blow and more energy pickups than if you had worn them down
normally.

Lesser enemies still have (several) custom finishing moves but these are
easier to obtain: simply hit circle after you've worm away at them a bit.

All enemies are tough.  Except for nuisance enemies like the harpies (which
almost attack in flocks) there are no one-hit kills.  The larger of the
regular enemies can take several minutes to kill and you'll often face
several at once.

There is essentially no AI to speak of.  Enemies attack on sight with
scripted animations and attacks (impressive animations, but scripted
nonetheless).  Since in most cases you must defeat enemies in a small area
before being allowed to move on this doesn't affect game play as much as it
would in a more open environment.

A bigger problem however is that enemies, in addition to be stupid, are
"vertically impaired".  A Satyr, for example, standing on a ledge five feet
above you cannot jump down to your level (although they can jump upwards of
thirty feet when in battle with you).

This leads to some ridiculously easy battles where you, taking position on
lower ground, simply "hop and smack" the enemies essentially invulnerable to
counter-attack.

One nice feature is that battle can take place in many unusual environments.
For example there are several places were you must traverse a rope hand over
hand.  While doing this undead soldiers will attack you while the game
becomes essentially a side-scrolling adventure in the vein of "Castlevania".
There are also several climbing scenarios where you must fend off the undead
while clinging to rock faces.

As noted there are many, many, MANY places were you must defeat all the
enemies in an area (sometimes several waves) before being allowed to move
on.  Unlike other games you only very rarely have the option to skip battles
by sneaking around or ignoring enemies.

Punctuating battle are simplistic puzzles of the "find the button" variety.
Although some of these can be frustrating (primarily because in several you
must perform a task while being attacked by wave after wave of baddie) they
are generally clear.

Rounding out the experience is some basic platforming.  Some of this,
especially the pure platforming environment of Hades, can become INCREDIBLY
FRUSTRATING.  Remember how much you loved "Half Life" springing a whole
crapload of platforming on you at the very end?  Well "God of War" does the
exact same thing.

Cheap deaths, bad respawn points and poorly positioned save points abound in
the, thankfully rare, platforming elements.

One nice thing (that's become more common in better games) is and offer,
after several deaths, to decrease the difficulty of the combat.  However
this doesn't affect the platforming or puzzles in the least and that's where
I had most of my frustration.

One aspect of the game which nearly caused me to stop playing was the end
game.  After your last save point you're subjected to three increasingly
difficult boss battles in a row.  There are no opportunities to save during
this sequence.

The battles (especially the latter two) are intensely difficult and, even if
done perfectly, can easily take upwards of 20-30 minutes each.  If done
incorrectly - as I did repeatedly - this end sequence can feel like a long
march into hell.

I did beat the game: however I spent nearly four hours on JUST the final
three battles.

The last battle also makes us of one of the worst video-game cliché's (minor
spoiler): you lose all of the weapons that you've practiced the whole game
with are forced to use a new, less impressive weapon.

So, not only is the battle insanely difficult you're also learning a new
weapon while getting your sweet ass kicked (over and over).  It's also
disappointing that the final boss (Ares, of course) just isn't as
interesting as the regular game enemies.  His attacks and methods could have
pulled directly from "Street Fighter".

Including this marathon of a final boss the game (on "normal" difficulty)
took me in the range of 16 hours to beat.  The game really isn't that large
however as many areas are reused and a very significant portion of your time
will be fighting groups of enemies in small areas.

The environments that are available are well-thought out and interesting,
but there simply isn't that much there.

However replayability is enhanced in several ways.  Once you beat the game
you open up the insanely difficult "God Mode" and a special "Challenge of
the Gods" mini-game where you must face 10 combat challenges in a row.

It's nice that these challenges didn't fall into the "throw a bunch of
enemies in row" mold so prominent in adventure games.  The challenges are
actually interesting and difficult.  For example you're asked in one to
knock a bunch of weaker enemies of the side of platform without killing
them.  This is harder than it sounds.  In others you must kill all of a
certain kind of enemy but leave others untouched and so forth.

Once you beat the game you also gain access to several "Making of"
documentaries (the largest of which is available from the start).  These are
actually quite interesting and cover aspects such as character and creature
design, architecture design and production.

One of the more interesting extras was a narrated exploration of some of the
early game prototypes and "deleted" levels (levels which had some work done
on them but never appeared in the game).

There are also several Easter eggs and hidden bonus which you may easily
miss (I suggest hitting GameFaqs.com or the like to make sure you've found
everything you can).

When all is said and done "God of War" isn't for everybody.  The ethical
issues (as when you must burn a defenseless man alive in order to proceed)
may make some squeamish.  The game is incredibly combat heavy as well which
may not appeal to some.

However if you have any interest at all in the genre, don't mind a good
old-fashioned bloody mess and have the skills you really can't go wrong with
"God of War".

Jim Davis





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