No, I am not buying it.  Violent people are hardwired that way.  A game does 
not make you violent.  The guy that sparked this thread was built from the 
ground up as an uncompassionate, violent prick.  Just because some of the 
more violent among us are sometimes drawn to these types of games does not 
mean that the games make them that way.  In this instance, I will side with 
nature over nurture.  Mortal Combat had nothing to do with this.


----- Original Message ----- 
From: "Larry Lyons" <[EMAIL PROTECTED]>
To: "CF-Community" <[email protected]>
Sent: Tuesday, January 01, 2008 11:55 AM
Subject: Re: Video Game Violence? I don't think so.


> >I'll admit that the case for violence in media and its effects are still
>>open for study, I'll even admit that they might in fact be triggers for 
>>some
>>personalities...
>
> Jim,
>
> I completely disagree with you about this one. We've been over this 
> before. The research is pretty clear (see http://tinyurl.com/3x9w89 for a 
> list of the research). But the results of the research is pretty clear, 
> there seems to be at least a moderate (r >.30, r <. 60) correlation 
> between exposure to violent video games and aggressive or violent 
> behavior.
>
> If I had the time and had enough cash (when publishers typically charge 
> over $30 for the journal articles) I'd love to do a meta-analysis and get 
> a real estimate of the relationship within the population. In  the Journal 
> of Adolescence, v 27, pp 113-122, Anderson (2004) summerized the research 
> as follows:
>
> This article presents a brief overview of existing research on the effects 
> of exposure to violent video games. An updated meta-analysis reveals that 
> exposure to violent video games is significantly linked to increases in 
> aggressive behaviour, aggressive cognition, aggressive affect, and 
> cardiovascular arousal, and to decreases in helping behaviour. 
> Experimental studies reveal this linkage to be causal. Correlational 
> studies reveal a linkage to serious, real-world types of aggression. 
> Methodologically weaker studies yielded smaller effect sizes than 
> methodologically stronger studies, suggesting that previous meta-analytic 
> studies of violent video games underestimate the true magnitude of 
> observed deleterious effects on behaviour, cognition, and affect.
> --
>
> Pretty damning if you ask me. But the critical factors may be that the 
> more poorly done studies showed smaller relationships. But well controlled 
> and well done studies showed stronger relationships. that to me suggests 
> that the influence of violent video games and aggressive behavior within 
> the population as a whole may be stronger than we think.
>
> larry 


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