And when do you think I worked on these games?

My brother and I had posted many articles that these crews could have used,
and it still doesn't excuse the fact that the company we worked for where
the first to release a game using these techniques.

That will never change, and as much as I hate to admit it. But both my
brother and I provided a lot of demos and samples to these crews in the
early 80's. That included the 3D loaders of these games, but at the end of
it all we contributed as a whole to push the hardware to its limits.

On a sad note I learned in the last few days that this company that both my
brother and I began work for in the 80's, has eventually closed its doors
just recently, after being sold a few times and hanging on the current skill
of developers had all been made redundant. Some of these guys have been with
the company in the days I started it is a shame to see such an institution
of talent finally close their doors.

And yes I have heard of FLI, both my brother and I were at the forefront
working with a crews to release this. Hardware bitmap scrolling was
discovered in around the mid 80's maybe earlier, and we had been talking
with such crews to the possibility that it was very much capable of being
done.

The one thing that we hated was when the C=128 was released, and these hacks
had been closed down. I can safely say that this was one reason that this
machine was a failure, even though it had a C=64 mode it wasn't the same as
a full blown C=64, it had issues in the chips that was not backward
compatible.

But the one thing you cannot forget, and nor can we is that the company I
worked for was indeed the first to release a game that used the raster
interrupts that used more than 8 sprites on a single raster line. I just
can't think of the name of the game of the top of my head, I have emailed my
brother and I am sure he will know the answer.

But aside from all of that, it was exciting times when you were in contact
with a lot of these people. The amount of ideas and possible things that we
thought we could do was outstanding, and with the talent that was around the
minds sharing ideas created so many demos that a lot of people thought was
not even possible.

In some way I really miss those days.....


Regards,
Andrew Scott
http://www.andyscott.id.au/


> -----Original Message-----
> From: Russ Michaels [mailto:[email protected]]
> Sent: Thursday, 13 January 2011 9:50 PM
> To: cf-talk
> Subject: Re: 6502 (was Is Coldfusion losing it biggest asset?)
> 
> 
> Andrew,
> 
> people figured out how to do even more clever stuff than that, sprite
multi-
> plexing and sprite in the border became pretty common place. Sprites in
the
> border was actually invented in the early 80's by 1001 crew.
> 
> every heard of FLI (Flexible Line Interfacing), it was a way of creating
hi-
> resolution pictures with all 16 colours available available on every
rasterline,
> instead of the usual 3 per character.
> 
> Someone also used a VIC chip trick to create hardware bitmap scrolling
using
> the D011 register, pretty amazing stuff resulted from that.
> 
> Russ Michaels
> 
> www.bluethunderinternet.com  : Business hosting services & solutions
> www.cfmldeveloper.com        : ColdFusion developer community
> www.michaels.me.uk           : my blog
> www.cfsearch.com             : ColdFusion search engine
> **
> *skype me*                     : russmichaels
> 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Order the Adobe Coldfusion Anthology now!
http://www.amazon.com/Adobe-Coldfusion-Anthology/dp/1430272155/?tag=houseoffusion
Archive: 
http://www.houseoffusion.com/groups/cf-talk/message.cfm/messageid:340733
Subscription: http://www.houseoffusion.com/groups/cf-talk/subscribe.cfm
Unsubscribe: http://www.houseoffusion.com/groups/cf-talk/unsubscribe.cfm

Reply via email to