I am not surprised that there are people out there keeping the memory alive,
even with emulators the scene would be still going strong.

Regards,
Andrew Scott
http://www.andyscott.id.au/


> -----Original Message-----
> From: Russ Michaels [mailto:[email protected]]
> Sent: Friday, 14 January 2011 12:02 AM
> To: cf-talk
> Subject: RE: 6502 (was Is Coldfusion losing it biggest asset?)
> 
> 
> Believe it or not there is still a C64 scene going strong, people still
writing
> demos etc. So maybe you can find your old games.
> I had a few C128's and C128D's, can't say I ever really had any problems
with
> C64 stuff not working, apart form the odd problem with the D030 register
> being written to which switch to 2mhz mode and would turn the display off
> as it wont work in 40 cols modes, but this was always easy to fix.
> All the VIC tricks and SID tricks worked fine on my C128 and I even used
to
> run my business using it with the software written specifically for C128
mode
> in 80 cols. I even still have a C128D now :-) I can't really comment on
who did
> the first game with sprite multi plexing or no borders as these things
have
> been around forever in my memory, I was using them even in my old
> compunet demos. It is however generally well known that 1001 crew created
> the first no borders demo, which was a fullscreen king tut picture.
> 


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