I am not surprised that there are people out there keeping the memory alive, even with emulators the scene would be still going strong.
Regards, Andrew Scott http://www.andyscott.id.au/ > -----Original Message----- > From: Russ Michaels [mailto:[email protected]] > Sent: Friday, 14 January 2011 12:02 AM > To: cf-talk > Subject: RE: 6502 (was Is Coldfusion losing it biggest asset?) > > > Believe it or not there is still a C64 scene going strong, people still writing > demos etc. So maybe you can find your old games. > I had a few C128's and C128D's, can't say I ever really had any problems with > C64 stuff not working, apart form the odd problem with the D030 register > being written to which switch to 2mhz mode and would turn the display off > as it wont work in 40 cols modes, but this was always easy to fix. > All the VIC tricks and SID tricks worked fine on my C128 and I even used to > run my business using it with the software written specifically for C128 mode > in 80 cols. I even still have a C128D now :-) I can't really comment on who did > the first game with sprite multi plexing or no borders as these things have > been around forever in my memory, I was using them even in my old > compunet demos. It is however generally well known that 1001 crew created > the first no borders demo, which was a fullscreen king tut picture. > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Order the Adobe Coldfusion Anthology now! http://www.amazon.com/Adobe-Coldfusion-Anthology/dp/1430272155/?tag=houseoffusion Archive: http://www.houseoffusion.com/groups/cf-talk/message.cfm/messageid:340794 Subscription: http://www.houseoffusion.com/groups/cf-talk/subscribe.cfm Unsubscribe: http://www.houseoffusion.com/groups/cf-talk/unsubscribe.cfm

