Believe it or not there is still a C64 scene going strong, people still writing demos etc. So maybe you can find your old games. I had a few C128's and C128D's, can't say I ever really had any problems with C64 stuff not working, apart form the odd problem with the D030 register being written to which switch to 2mhz mode and would turn the display off as it wont work in 40 cols modes, but this was always easy to fix. All the VIC tricks and SID tricks worked fine on my C128 and I even used to run my business using it with the software written specifically for C128 mode in 80 cols. I even still have a C128D now :-) I can't really comment on who did the first game with sprite multi plexing or no borders as these things have been around forever in my memory, I was using them even in my old compunet demos. It is however generally well known that 1001 crew created the first no borders demo, which was a fullscreen king tut picture.
-----Original Message----- From: Andrew Scott [mailto:[email protected]] Sent: 13 January 2011 11:41 To: cf-talk Subject: RE: 6502 (was Is Coldfusion losing it biggest asset?) And when do you think I worked on these games? My brother and I had posted many articles that these crews could have used, and it still doesn't excuse the fact that the company we worked for where the first to release a game using these techniques. That will never change, and as much as I hate to admit it. But both my brother and I provided a lot of demos and samples to these crews in the early 80's. That included the 3D loaders of these games, but at the end of it all we contributed as a whole to push the hardware to its limits. On a sad note I learned in the last few days that this company that both my brother and I began work for in the 80's, has eventually closed its doors just recently, after being sold a few times and hanging on the current skill of developers had all been made redundant. Some of these guys have been with the company in the days I started it is a shame to see such an institution of talent finally close their doors. And yes I have heard of FLI, both my brother and I were at the forefront working with a crews to release this. Hardware bitmap scrolling was discovered in around the mid 80's maybe earlier, and we had been talking with such crews to the possibility that it was very much capable of being done. The one thing that we hated was when the C=128 was released, and these hacks had been closed down. I can safely say that this was one reason that this machine was a failure, even though it had a C=64 mode it wasn't the same as a full blown C=64, it had issues in the chips that was not backward compatible. But the one thing you cannot forget, and nor can we is that the company I worked for was indeed the first to release a game that used the raster interrupts that used more than 8 sprites on a single raster line. I just can't think of the name of the game of the top of my head, I have emailed my brother and I am sure he will know the answer. But aside from all of that, it was exciting times when you were in contact with a lot of these people. The amount of ideas and possible things that we thought we could do was outstanding, and with the talent that was around the minds sharing ideas created so many demos that a lot of people thought was not even possible. In some way I really miss those days..... Regards, Andrew Scott http://www.andyscott.id.au/ > -----Original Message----- > From: Russ Michaels [mailto:[email protected]] > Sent: Thursday, 13 January 2011 9:50 PM > To: cf-talk > Subject: Re: 6502 (was Is Coldfusion losing it biggest asset?) > > > Andrew, > > people figured out how to do even more clever stuff than that, sprite multi- > plexing and sprite in the border became pretty common place. Sprites in the > border was actually invented in the early 80's by 1001 crew. > > every heard of FLI (Flexible Line Interfacing), it was a way of creating hi- > resolution pictures with all 16 colours available available on every rasterline, > instead of the usual 3 per character. > > Someone also used a VIC chip trick to create hardware bitmap scrolling using > the D011 register, pretty amazing stuff resulted from that. > > Russ Michaels > > www.bluethunderinternet.com : Business hosting services & solutions > www.cfmldeveloper.com : ColdFusion developer community > www.michaels.me.uk : my blog > www.cfsearch.com : ColdFusion search engine > ** > *skype me* : russmichaels > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Order the Adobe Coldfusion Anthology now! http://www.amazon.com/Adobe-Coldfusion-Anthology/dp/1430272155/?tag=houseoffusion Archive: http://www.houseoffusion.com/groups/cf-talk/message.cfm/messageid:340735 Subscription: http://www.houseoffusion.com/groups/cf-talk/subscribe.cfm Unsubscribe: http://www.houseoffusion.com/groups/cf-talk/unsubscribe.cfm

