Hi Sean,

I missed the discussion, but I saw your message and wanted to find out where 
things stood on the plug-in API with respect to Windows.

A year or two ago I wrote a plug-in for Clang for generating LUA bindings, and 
developing on Windows, found that the plug-in mechanism didn't work on Windows, 
because it relies on how *nix systems do DLLs.  Unfortunately, in Windows land, 
a plug-in DLL would have to be linked with Clang libraries which are DLLs, and 
apparently building the Clang libraries as DLLs is problematic, due to the 
build system and the messy business of importing/exporting symbols.

I managed to skirt the issue by still building the plug-in against the static 
libraries, and hacking clang to look up call an entry point function with a 
name based on the plug-in name so it could hook up the objects in the plug-in.  
This, of course, was kind of dangerous, because the plugin module and the clang 
executable would have totally separate static data areas, not to mention the 
duplicated code segments.

Then I did some work on making a big Clang DLL, to skirt some of the DLL 
import/export issues, just exporting the symbol references needed between the 
driver and the library, using some header conventions for handling the exports. 
 I intended to pursue this further, and try to resolve the clang DLL build 
issues, but haven't been able to get back to it.

Has anyone else worked on resolving the plugin issues for Windows or the 
Clang-libraries-as-DLLs build?

-John

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