Hey Raul, 1) One of the advantages of scripted video is that there is a written artefact that could be included for search purposes. Similar to the way that SVG includes its text as searchable content as opposed to bitmaps of words on canvas.
2) This is a little trickier because it implicitly dives through the levels that we interact with video. The pixelmator video example was one that I was looking at as a viewer (because it is pretty) and as a content creator (by the way it conveyed information so efficiently). The level you are talking about is the level of the tool to create such a video or image. The reason that J doesn't have such a tool is probably because this level of UI is really difficult to get right and even when you do, the users may turn on you, such as when Apple introduced the new version of Final Cut Pro. Also, there may not be reasons for J to manipulate video in this way when there are other tools already available, but you already referred to this when you talked of bringing other tools such as Blender. Currently, I am taking a hard look at the labs feature in J to provide this type of glue. Amazingly, we lack a creation tool for labs in the newer versions of J and if there were a tool that would be worth building, I think that would be it. 3) In signing off (and even though you don't like video) I just opened a link to this orientation/welcoming tutorial produced by processing.org that also has content that involves the visual aspects and power of computer programming. Might be worth a look. http://hello.processing.org/ Cheers, bob On May 26, 2014, at 10:46 AM, Raul Miller <[email protected]> wrote: > I guess I have two thoughts looking at that: > > (1) I personally prefer reading over video. Video is really hard to find > using search, and it's slow to watch. > > (2) Why don't I know how to generate a UI like that, using J? > > Of course anything worth doing takes time, and I have to allow for that. > But video is particularly frustrating for me, also because I don't know how > to manipulate the raw underlying data in J. > > Thanks, > > -- > Raul > > > On Mon, May 26, 2014 at 1:23 PM, robert therriault > <[email protected]>wrote: > >> Thanks Raul, >> >> Another (albeit market driven) approach is the short video tutorial to >> describe use of a specific tooll. These short tutorials for the use of >> pixelmator software are good because they have actually provided very >> precise instruction on use of a tool in about a minute. The amount of time >> required to create these tutorials is even more than writing, as it >> includes video production, but the result is a just in time tutorial that >> does not feel too pedantic. >> >> http://www.pixelmator.com/tutorials/featured/transform-tool/ >> >> Cheers, bob >> >> On May 26, 2014, at 10:06 AM, Raul Miller <[email protected]> wrote: >> >>> Writing decent tutorial documentation can be hard. >>> >>> So here's an example of how one guy who has written a fair amount of >>> documentation has approached things: >>> >>> http://www.xess.com/static/media/appnotes/FpgasNowWhatBook.pdf >>> >>> Personally, I'm not all that fond of pdf - I personally prefer working >> more >>> directly with the underlying medium. But everybody has to make their own >>> choices. >>> >>> Thanks, >>> >>> -- >>> Raul >>> ---------------------------------------------------------------------- >>> For information about J forums see http://www.jsoftware.com/forums.htm >> >> ---------------------------------------------------------------------- >> For information about J forums see http://www.jsoftware.com/forums.htm >> > ---------------------------------------------------------------------- > For information about J forums see http://www.jsoftware.com/forums.htm ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
