Keep in mind that my "don't like video" is limited - I *would* like it
under a variety of circumstances and I would not hesitate to recommend it
for some purposes.

I'm not trying to say it's bad or anything. But I guess I do avoid it in
some contexts.

Meanwhile, it can't be that hard to document the data format for labs.

Thanks,

-- 
Raul



On Mon, May 26, 2014 at 4:36 PM, robert therriault <[email protected]>wrote:

> Hey Raul,
>
> 1) One of the advantages of scripted video is that there is a written
> artefact that could be included for search purposes. Similar to the way
> that SVG includes its text as searchable content as opposed to bitmaps of
> words on canvas.
>
> 2) This is a little trickier because it implicitly dives through the
> levels that we interact with video. The pixelmator video example was one
> that I was looking at as a viewer (because it is pretty) and as a content
> creator (by the way it conveyed information so efficiently). The level you
> are talking about is the level of the tool to create such a video or image.
> The reason that J doesn't have such a tool is probably because this level
> of UI is really difficult to get right and even when you do, the users may
> turn on you, such as when Apple introduced the new version of Final Cut
> Pro. Also, there may not be reasons for J to manipulate video in this way
> when there are other tools already available, but you already referred to
> this when you talked of bringing other tools such as Blender. Currently, I
> am taking a hard look at the labs feature in J to provide this type of
> glue. Amazingly, we lack a creation tool for labs in the newer versions of
> J and if there were a tool that would be
>  worth building, I think that would be it.
>
> 3) In signing off (and even though you don't like video) I just opened a
> link to this orientation/welcoming tutorial produced by processing.orgthat 
> also has content that involves the visual aspects and power of
> computer programming. Might be worth a look.  http://hello.processing.org/
>
> Cheers, bob
>
> On May 26, 2014, at 10:46 AM, Raul Miller <[email protected]> wrote:
>
> > I guess I have two thoughts looking at that:
> >
> > (1) I personally prefer reading over video. Video is really hard to find
> > using search, and it's slow to watch.
> >
> > (2) Why don't I know how to generate a UI like that, using J?
> >
> > Of course anything worth doing takes time, and I have to allow for that.
> > But video is particularly frustrating for me, also because I don't know
> how
> > to manipulate the raw underlying data in J.
> >
> > Thanks,
> >
> > --
> > Raul
> >
> >
> > On Mon, May 26, 2014 at 1:23 PM, robert therriault <
> [email protected]>wrote:
> >
> >> Thanks Raul,
> >>
> >> Another (albeit market driven) approach is the short video tutorial to
> >> describe use of a specific tooll. These short tutorials for the use of
> >> pixelmator software are good because they have actually provided very
> >> precise instruction on use of a tool in about a minute. The amount of
> time
> >> required to create these tutorials is even more than writing, as it
> >> includes video production, but the result is a just in time tutorial
> that
> >> does not feel too pedantic.
> >>
> >> http://www.pixelmator.com/tutorials/featured/transform-tool/
> >>
> >> Cheers, bob
> >>
> >> On May 26, 2014, at 10:06 AM, Raul Miller <[email protected]>
> wrote:
> >>
> >>> Writing decent tutorial documentation can be hard.
> >>>
> >>> So here's an example of how one guy who has written a fair amount of
> >>> documentation has approached things:
> >>>
> >>> http://www.xess.com/static/media/appnotes/FpgasNowWhatBook.pdf
> >>>
> >>> Personally, I'm not all that fond of pdf - I personally prefer working
> >> more
> >>> directly with the underlying medium. But everybody has to make their
> own
> >>> choices.
> >>>
> >>> Thanks,
> >>>
> >>> --
> >>> Raul
> >>> ----------------------------------------------------------------------
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> >>
> >> ----------------------------------------------------------------------
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