Does that mean you are volunteering to do the update?

;)

Thanks,

-- 
Raul



On Mon, May 26, 2014 at 8:56 PM, robert therriault <[email protected]>wrote:

> Hey Raul,
>
> Developing a tool that can be used to create labs as they are imagined now
> is mostly an update from the previous lab author, so most of the heavy
> lifting has been done. The next level is to come up with what labs might
> become; incorporating a number of communications methods that html5 makes
> available with an interface that reduces the overhead to lab creation. I
> would like to say it is the interface design that I find most difficult,
> but really the biggest challenge is personal time management. :-)
>
> Cheers, bob
>
> On May 26, 2014, at 5:21 PM, Raul Miller <[email protected]> wrote:
>
> > Keep in mind that my "don't like video" is limited - I *would* like it
> > under a variety of circumstances and I would not hesitate to recommend it
> > for some purposes.
> >
> > I'm not trying to say it's bad or anything. But I guess I do avoid it in
> > some contexts.
> >
> > Meanwhile, it can't be that hard to document the data format for labs.
> >
> > Thanks,
> >
> > --
> > Raul
> >
> >
> >
> > On Mon, May 26, 2014 at 4:36 PM, robert therriault <
> [email protected]>wrote:
> >
> >> Hey Raul,
> >>
> >> 1) One of the advantages of scripted video is that there is a written
> >> artefact that could be included for search purposes. Similar to the way
> >> that SVG includes its text as searchable content as opposed to bitmaps
> of
> >> words on canvas.
> >>
> >> 2) This is a little trickier because it implicitly dives through the
> >> levels that we interact with video. The pixelmator video example was one
> >> that I was looking at as a viewer (because it is pretty) and as a
> content
> >> creator (by the way it conveyed information so efficiently). The level
> you
> >> are talking about is the level of the tool to create such a video or
> image.
> >> The reason that J doesn't have such a tool is probably because this
> level
> >> of UI is really difficult to get right and even when you do, the users
> may
> >> turn on you, such as when Apple introduced the new version of Final Cut
> >> Pro. Also, there may not be reasons for J to manipulate video in this
> way
> >> when there are other tools already available, but you already referred
> to
> >> this when you talked of bringing other tools such as Blender.
> Currently, I
> >> am taking a hard look at the labs feature in J to provide this type of
> >> glue. Amazingly, we lack a creation tool for labs in the newer versions
> of
> >> J and if there were a tool that would be
> >> worth building, I think that would be it.
> >>
> >> 3) In signing off (and even though you don't like video) I just opened a
> >> link to this orientation/welcoming tutorial produced by
> processing.orgthat also has content that involves the visual aspects and
> power of
> >> computer programming. Might be worth a look.
> http://hello.processing.org/
> >>
> >> Cheers, bob
> >>
> >> On May 26, 2014, at 10:46 AM, Raul Miller <[email protected]>
> wrote:
> >>
> >>> I guess I have two thoughts looking at that:
> >>>
> >>> (1) I personally prefer reading over video. Video is really hard to
> find
> >>> using search, and it's slow to watch.
> >>>
> >>> (2) Why don't I know how to generate a UI like that, using J?
> >>>
> >>> Of course anything worth doing takes time, and I have to allow for
> that.
> >>> But video is particularly frustrating for me, also because I don't know
> >> how
> >>> to manipulate the raw underlying data in J.
> >>>
> >>> Thanks,
> >>>
> >>> --
> >>> Raul
> >>>
> >>>
> >>> On Mon, May 26, 2014 at 1:23 PM, robert therriault <
> >> [email protected]>wrote:
> >>>
> >>>> Thanks Raul,
> >>>>
> >>>> Another (albeit market driven) approach is the short video tutorial to
> >>>> describe use of a specific tooll. These short tutorials for the use of
> >>>> pixelmator software are good because they have actually provided very
> >>>> precise instruction on use of a tool in about a minute. The amount of
> >> time
> >>>> required to create these tutorials is even more than writing, as it
> >>>> includes video production, but the result is a just in time tutorial
> >> that
> >>>> does not feel too pedantic.
> >>>>
> >>>> http://www.pixelmator.com/tutorials/featured/transform-tool/
> >>>>
> >>>> Cheers, bob
> >>>>
> >>>> On May 26, 2014, at 10:06 AM, Raul Miller <[email protected]>
> >> wrote:
> >>>>
> >>>>> Writing decent tutorial documentation can be hard.
> >>>>>
> >>>>> So here's an example of how one guy who has written a fair amount of
> >>>>> documentation has approached things:
> >>>>>
> >>>>> http://www.xess.com/static/media/appnotes/FpgasNowWhatBook.pdf
> >>>>>
> >>>>> Personally, I'm not all that fond of pdf - I personally prefer
> working
> >>>> more
> >>>>> directly with the underlying medium. But everybody has to make their
> >> own
> >>>>> choices.
> >>>>>
> >>>>> Thanks,
> >>>>>
> >>>>> --
> >>>>> Raul
> >>>>>
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