Does that mean you are volunteering to do the update? ;)
Thanks, -- Raul On Mon, May 26, 2014 at 8:56 PM, robert therriault <[email protected]>wrote: > Hey Raul, > > Developing a tool that can be used to create labs as they are imagined now > is mostly an update from the previous lab author, so most of the heavy > lifting has been done. The next level is to come up with what labs might > become; incorporating a number of communications methods that html5 makes > available with an interface that reduces the overhead to lab creation. I > would like to say it is the interface design that I find most difficult, > but really the biggest challenge is personal time management. :-) > > Cheers, bob > > On May 26, 2014, at 5:21 PM, Raul Miller <[email protected]> wrote: > > > Keep in mind that my "don't like video" is limited - I *would* like it > > under a variety of circumstances and I would not hesitate to recommend it > > for some purposes. > > > > I'm not trying to say it's bad or anything. But I guess I do avoid it in > > some contexts. > > > > Meanwhile, it can't be that hard to document the data format for labs. > > > > Thanks, > > > > -- > > Raul > > > > > > > > On Mon, May 26, 2014 at 4:36 PM, robert therriault < > [email protected]>wrote: > > > >> Hey Raul, > >> > >> 1) One of the advantages of scripted video is that there is a written > >> artefact that could be included for search purposes. Similar to the way > >> that SVG includes its text as searchable content as opposed to bitmaps > of > >> words on canvas. > >> > >> 2) This is a little trickier because it implicitly dives through the > >> levels that we interact with video. The pixelmator video example was one > >> that I was looking at as a viewer (because it is pretty) and as a > content > >> creator (by the way it conveyed information so efficiently). The level > you > >> are talking about is the level of the tool to create such a video or > image. > >> The reason that J doesn't have such a tool is probably because this > level > >> of UI is really difficult to get right and even when you do, the users > may > >> turn on you, such as when Apple introduced the new version of Final Cut > >> Pro. Also, there may not be reasons for J to manipulate video in this > way > >> when there are other tools already available, but you already referred > to > >> this when you talked of bringing other tools such as Blender. > Currently, I > >> am taking a hard look at the labs feature in J to provide this type of > >> glue. Amazingly, we lack a creation tool for labs in the newer versions > of > >> J and if there were a tool that would be > >> worth building, I think that would be it. > >> > >> 3) In signing off (and even though you don't like video) I just opened a > >> link to this orientation/welcoming tutorial produced by > processing.orgthat also has content that involves the visual aspects and > power of > >> computer programming. Might be worth a look. > http://hello.processing.org/ > >> > >> Cheers, bob > >> > >> On May 26, 2014, at 10:46 AM, Raul Miller <[email protected]> > wrote: > >> > >>> I guess I have two thoughts looking at that: > >>> > >>> (1) I personally prefer reading over video. Video is really hard to > find > >>> using search, and it's slow to watch. > >>> > >>> (2) Why don't I know how to generate a UI like that, using J? > >>> > >>> Of course anything worth doing takes time, and I have to allow for > that. > >>> But video is particularly frustrating for me, also because I don't know > >> how > >>> to manipulate the raw underlying data in J. > >>> > >>> Thanks, > >>> > >>> -- > >>> Raul > >>> > >>> > >>> On Mon, May 26, 2014 at 1:23 PM, robert therriault < > >> [email protected]>wrote: > >>> > >>>> Thanks Raul, > >>>> > >>>> Another (albeit market driven) approach is the short video tutorial to > >>>> describe use of a specific tooll. These short tutorials for the use of > >>>> pixelmator software are good because they have actually provided very > >>>> precise instruction on use of a tool in about a minute. The amount of > >> time > >>>> required to create these tutorials is even more than writing, as it > >>>> includes video production, but the result is a just in time tutorial > >> that > >>>> does not feel too pedantic. > >>>> > >>>> http://www.pixelmator.com/tutorials/featured/transform-tool/ > >>>> > >>>> Cheers, bob > >>>> > >>>> On May 26, 2014, at 10:06 AM, Raul Miller <[email protected]> > >> wrote: > >>>> > >>>>> Writing decent tutorial documentation can be hard. > >>>>> > >>>>> So here's an example of how one guy who has written a fair amount of > >>>>> documentation has approached things: > >>>>> > >>>>> http://www.xess.com/static/media/appnotes/FpgasNowWhatBook.pdf > >>>>> > >>>>> Personally, I'm not all that fond of pdf - I personally prefer > working > >>>> more > >>>>> directly with the underlying medium. But everybody has to make their > >> own > >>>>> choices. > >>>>> > >>>>> Thanks, > >>>>> > >>>>> -- > >>>>> Raul > >>>>> > ---------------------------------------------------------------------- > >>>>> For information about J forums see > http://www.jsoftware.com/forums.htm > >>>> > >>>> ---------------------------------------------------------------------- > >>>> For information about J forums see > http://www.jsoftware.com/forums.htm > >>>> > >>> ---------------------------------------------------------------------- > >>> For information about J forums see http://www.jsoftware.com/forums.htm > >> > >> ---------------------------------------------------------------------- > >> For information about J forums see http://www.jsoftware.com/forums.htm > >> > > ---------------------------------------------------------------------- > > For information about J forums see http://www.jsoftware.com/forums.htm > > ---------------------------------------------------------------------- > For information about J forums see http://www.jsoftware.com/forums.htm > ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
