Hi Catherine, In the past I have tended towards more overt signals as well, but one of the things I'm learning is that in good design 'less is more'.
Your point about generating more concepts is an interesting one. The animations I've shown so far are affecting the ways I think about the future ones, so that work is not lost. Believe me this stuff gets really fun when I start thinking about adverbs and conjunctions. The cognitive map that Ian mentioned will be useful then, but even more important will be having my skills up to the challenge (and that is what these iterations are providing for me). Don't worry about the pursuit of perfection getting in my way, most of those that have worked with me would laugh at that idea. (I worked in community tv. 'nuff said ;) ) Cheers, bob On -Mar9-2010, at -Mar9-20104:45 AM, Catherine Lathwell wrote: > For me, the flashing and colour changes draw my eye in an appropriate way to > the area of the screen where I should be concentrating my attention. MAYBE > it could be more subtle, but I don't see why this is important. I'd rather > see 10 more concepts illustrated. > > You can fiddle with animations forever and still find flaws when you look at > them again. Don't let perfection be the enemy of the good - or great, even. > > Catherine > > On Tue, Mar 9, 2010 at 6:05 AM, Ian Clark <[email protected]>wrote: > >> Hang on in there, Bob. Although we're not there yet, what you're doing >> is interesting (to me) and (I anticipate) ultimately fruitful. >> >> >> ---------------------------------------------------------------------- >> For information about J forums see http://www.jsoftware.com/forums.htm >> > > > > -- > Catherine Lathwell > http://www.aprogramminglanguage.com > ---------------------------------------------------------------------- > For information about J forums see http://www.jsoftware.com/forums.htm ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
