On Tue, Feb 3, 2009 at 2:08 PM, Koen Weddepohl <[email protected]> wrote: > Greetings, > > I'm interested in using Chicken for homebrew game development. > > Anyway, I've been trying to get the SDL egg to work with the OpenGL egg. > However, I can't get any OpenGL graphics to display. I think this is because > I can't find an equivalent for SDL_GL_SwapBuffers() in the SDL bindings. Am > I correct in thinking this is function is not implemented in the SDL egg? >
Hi, Koen! This may very well be the case. I'll try to add this, ASAP. Note that you can get access to this function quickly using #> #include <SDL/SDL.h> <# (define sdl:gl-swap-buffers (foreign-lambda void "SDL_GL_SwapBuffers")) cheers, felix _______________________________________________ Chicken-users mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/chicken-users
