Greetings, I'm interested in using Chicken for homebrew game development.
Anyway, I've been trying to get the SDL egg to work with the OpenGL egg. However, I can't get any OpenGL graphics to display. I think this is because I can't find an equivalent for SDL_GL_SwapBuffers() in the SDL bindings. Am I correct in thinking this is function is not implemented in the SDL egg? Cheers, Koen Weddepohl
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