On Tue, Feb 3, 2009 at 2:08 PM, Koen Weddepohl <kweddep...@gmail.com> wrote:
> Greetings,
>
> I'm interested in using Chicken for homebrew game development.
>
> Anyway, I've been trying to get the SDL egg to work with the OpenGL egg.
> However, I can't get any OpenGL graphics to display. I think this is because
> I can't find an equivalent for SDL_GL_SwapBuffers() in the SDL bindings. Am
> I correct in thinking this is function is not implemented in the SDL egg?
>

I have added sdl-gl-swap-buffers, sdl-gl-set-attribute and sdl-gl-get-attribute,
plus the attribute constants. Unfortunately I can't test it, as the
chicken-3 branch is
currently broken and I don't have a working chicken-3 installation right now.

Perhaps you could give it a try?


cheers,
felix


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