I managed to download the changes through chicken-setup now. sdl-gl-swap-buffers works fine, the graphics are displaying.
The functions sdl-gl-set-attribute and sdl-gl-get-attribute are recognized, but when I call sdl-gl-get-attribute it doesn't seem to return the value I've set with sdl-set-attribute. I'm not sure if I'm doing something wrong, I haven't used these two functions before. Cheers, Koen Weddepohl On Sat, Feb 14, 2009 at 7:15 PM, Koen Weddepohl <[email protected]>wrote: > > > On Sat, Feb 14, 2009 at 4:49 PM, felix winkelmann <[email protected]>wrote: > >> On Tue, Feb 3, 2009 at 2:08 PM, Koen Weddepohl <[email protected]> >> wrote: >> > Greetings, >> > >> > I'm interested in using Chicken for homebrew game development. >> > >> > Anyway, I've been trying to get the SDL egg to work with the OpenGL egg. >> > However, I can't get any OpenGL graphics to display. I think this is >> because >> > I can't find an equivalent for SDL_GL_SwapBuffers() in the SDL bindings. >> Am >> > I correct in thinking this is function is not implemented in the SDL >> egg? >> > >> >> I have added sdl-gl-swap-buffers, sdl-gl-set-attribute and >> sdl-gl-get-attribute, >> plus the attribute constants. Unfortunately I can't test it, as the >> chicken-3 branch is >> currently broken and I don't have a working chicken-3 installation right >> now. >> >> Perhaps you could give it a try? > > > Of course I'll give it a try, it's the least I can do. (Thanks for the C > workaround, by the way.) Should I get it from SVN somewhere? As far as I can > tell chicken-setup doesn't download your modified version. > > Cheers, > > Koen Weddepohl >
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