Great, I will add some of the tools I've been using to the repo. They're incomplete as well, but they may help getting you started.
K. On Thu, Jul 26, 2012 at 12:23 AM, Christian Kellermann <ck...@pestilenz.org>wrote: > * Kristian Lein-Mathisen <kristianl...@gmail.com> [120726 01:19]: > > Hi guys, > > > > I just though I'd let you know I've created an egg that binds Chicken to > > the Chipmunk 2D physics library. It's almost complete and is available on > > github <https://github.com/kristianlm/chickmunk>. > > > > Chickmunk <https://github.com/kristianlm/chickmunk> should provide > bindings > > to all C functions, so all parts of Chipmunk > > <http://chipmunk-physics.net/>(bodies, shapes, constraints) should be > > accessible. It also adds: > > > > - properties: shape-properties, shape-properties-set!, body-properties > > etc > > - lambda callbacks on query-point, query-segment and > for-each-body/shape > > - nodes: space->nodes and nodes->space > > > > ;; Create a new Chipmunk space with a circle and a line-segment > > (define space > > (nodes->space > > `(space () > > (body () > > (circle (radius 0.1))) > > (body ((static 1)) > > (segment (endpoints ((-1 -1) > > ( 1 -1)))))))) > > > > > > Unfortunately, I won't be able to work on this anymore due to my work > > situation. If there is interest in releasing this incomplete egg to the > > repository, please let me know! > > This is awesome! I will definitely play with it. This could be an > ingredient for some interesting doodle puzzle games! > > Cheers, > > Christian > > -- > 9 out of 10 voices in my head say, that I am crazy, > one is humming. >
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