Hi Jason,

and thanks for testing this. I'm really glad it seems to be working!

I'm happy to see others trying to go in a similar direction. Developing
with a REPL on the real hardware is so incredebly rewarding!
I've put out the code out on here <https://github.com/Adellica/cocoscheme> for
you guys to look at. But like mentioned before, it's a complete mess. I
would probably need a day to get it to build from scratch myself!

Note that it depends on chicken-bind from my github account, the official
version 1.0 won't work.

If you don't want to mess around with actually building it, you can peek at
the Scheme source-code. You can edit parts of that and send it to the REPL.
In particular, the *update* global may be of interest there.

Cheers and have a good weekend all!
K.

On Fri, Nov 2, 2012 at 6:26 PM, Jason Ripley <ripley.ja...@gmail.com> wrote:

> > If you have an Android phone, it'd appreciate if you took the time to
> check
> > it out. I am particularly interested if the app won't start at all, and
> > perhaps what framerate you're getting (very bottom-left). I know there
> is a
> > memory leak somewhere (thanks Alaric!), but otherwise I hope things
> should
> > be running fairly smoothly.
>
> Hi Kris,
>
> I ran your app on my android devices, and it ran fine on all of them.
> Here are the frame rates:
>
> HTC EVO 3D - 48 fps
> Kindle Fire (1st gen)  - 52 fps
> Motorola Droid (1st gen) - 25 fps
>
> I just started looking at cocos2d-x for cross platform development,
> and would be very interested to see the code for this application
> (messy or not).  Also, I have a macbook, and a couple of old ipod
> touches, so I could possibly see how/if it runs on them.
>
> Thanks,
> Jason
>
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