That's cool! I tried it on my Galaxy Note (1st gen) and FPS is jumping around a lot, even when nothing is moving, usually between 50 and 60fps, and sometimes hitting peaks of more than 60 and sometimes really low values. What is the top of those 3 numbers in the lower-left? Mine says 48 and stays the same.
On 2 November 2012 15:20, Kristian Lein-Mathisen <[email protected]>wrote: > > Dear Chickeners, > > > I have been playing around with Chicken, Chipmunk and Cocos2Dx for a > while, and I've finally got a demo up and running on Android. I've > published it on Google Play in the "Libraries and Demos" category so you > guys can test it! > > Check it out: Scheme REPL with > Cocos2Dx<https://play.google.com/store/apps/details?id=com.adellica.cocoscheme> > > The demo features a truck which you can drive back and forth, clumb up > hills and fall down. Not very exciting, but I do actually catch myself > playing it when I don't know what I should be coding on! The cool part is > that there's a Chicken REPL behind the scenes. You can connect to the REPL > directly from your laptop if your phone is on the same WiFi, or use USB. > Try Settings->Wireless Networks->Wifi Settings-> [Menu]->Advanced when > looking for you phone's IP. > > With netcat (or Emacs, with nc [ip] [port] as your Scheme interpreter), > you could try: > > $ nc [phone ip] [port] > Alternatively, you could use USB with adb and forward: > $ adb forward tcp:1234 tcp:1234 > $ nc localhost 1234 > Once you see the REPL prompt @>, you can play around: > > ;; 'import' chipmunk <https://github.com/kristianlm/chickmunk> bindings > (use chickmunk <https://github.com/kristianlm/chickmunk>) > ;; where is the player? > (body-get-pos truck) > > ;; redefine game-loop to pause game unless you're touching the screen > (define (*update*) > (if *touch-down* (space-step space (/ 1 120)))) > ;; now let's give the truck a gentle push > (body-set-ang-vel wf -20) > ;; now touch the screen to watch it drift off > ;; restart the app to revert your changes > (exit) > > ;; You can also manipulate the physics-world: > ;; Drop a ball from the sky > (space-add space > `(body ((pos (320 700))) > (circle (density 0.001) > (friction 1) > (radius 10)))) > ;; Add a gentle but slippery slope > (space-add space > `(body ((static 1)) > (segment (friction 0.1) > (endpoints ((250 500) > (800 550)))))) > > ;; type this to see the touch-down state: > *touch-down* > ;; it should be #f when your finger is off the screen, and > touch-coordinates otherwise. evaluate it while holding the screen to try it > out! > > > > If you have an Android phone, it'd appreciate if you took the time to > check it out. I am particularly interested if the app won't start at all, > and perhaps what framerate you're getting (very bottom-left). I know there > is a memory leak somewhere (thanks Alaric!), but otherwise I hope things > should be running fairly smoothly. > > Cheers! > Kris > > _______________________________________________ > Chicken-users mailing list > [email protected] > https://lists.nongnu.org/mailman/listinfo/chicken-users > >
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